Tags » Psone Classics

Let's NOT Talk About Kula World

Game design 101: when designing a game, make sure that any and all physics make complete and utter sense. Unless your game is going for the opposite effect, then try to make sure that anything that happens actually happens because reality. 1,969 more words


Let's... Sorta... Talk About Kurushi/Intelligent Qube

Those of you out there who are fans of watching blank TV screens and pieces of black cardboard are going to have an absolute field day today because this game is brought to you today by the letters I and Q and by the colour black. 1,988 more words


Let's NEVER Talk About Swing

Balls to it all, gentlepeople of the interwebs. Balls to it all. I am not going to start off this review by being nice about this game because there are absolutely zero to be nice about. 1,980 more words