Tags » QFT

What Am I Doing? What Am I 'Not' Doing?

You may have noticed that I haven’t blogged in quite some time. Maybe you didn’t. That’s ok too. I am not hibernating, though it’s been so cold in East Belfast, the idea of disappearing under my duvet with a bar of Caramac and re-emerging in May, seems infinitely appealing. 874 more words

Projects

Unitary Twist Field Model for the Weak Force

The Unitary Twist Field theory posits that the particle zoo and corresponding exchange particles could form from a rotation (unitary magnitude) vector field.  I have put together a simulation of this field and appear to have confirmed it can form stable particles of various sorts, including a qualitative model using linked closed loops for quarks and the strong force.  620 more words

Physics

Details of the Linear Twist Sim

(Updates 1 and 2 below)

It’s been an amazing week working on the unitary twist field sim.  Most of the kinks in the sim coding are fixed, and what I’m finding in the sim results I think are astonishing.  798 more words

Physics

2017 in Films

I don’t think 2017 was a great year for films. The beginning of the year was clogged up with a lot of stodgy, overly long Oscar contenders, ( 663 more words

Thinkings

First Unitary Twist Field Sim Output--It's a Three Ring Circus! (Update)

UPDATE:  errors in the sim calculations are distorting the expected output–it’s too early to make any conclusions yet.  Corrected results coming soon–the CUDA calculations work in 3D blocks over the image, including overlap borders.  539 more words

Physics

Unitary Twist Field Sim Update

I have been developing and refining CUDA code that runs a simulation of the Unitary Twist Field theory. This theory essentially says that all particles and exchange particles have an underlying “precursor” field. 685 more words

Physics

Simulating the Universe

That title is a bit of a tease, although it is what I’m trying to do, at least on some level. I went through a major redo of my physics simulation software because it was based on the Unity environment, which, while easy to get working and makes use of physics intrinsics built into the Unity graphics environment, turned out not to be suitable for my sim runs. 868 more words

Physics