That everything should be put into a video game simply suggests that the typically excluded banality of everyday life should not be underestimated as a source of meaning. 113 more words
Tags » Quantic Dream
There are some game designers out there that have extraordinary visions for new games. Some of them have undertaken ambitious projects that put them under intense strain, like Jordan Mechner (Prince of Persia) and Eric Chahi (Out of this World), both of whom made games with very small teams and limited resources. 1,489 more words
Last night, I was lucky enough to go to the LFF Connects Games event at the Picturehouse Central cinema in London. The talk was with David Cage, head of game studio Quantic Dream, in conversation with Jonathan Ross. 299 more words
Em Heavy Rain, o jogador dá vida, no início, a quatro personagens diferentes, age com elas alternadamente, contudo não as conhece a fundo.
Sem conhecimento de quem é vítima, herói e vilão na história, tem de levar a cabo o jogo, fazendo escolhas que afectam todo o desenvolvimento da narrativa a curto e longo prazo. 327 more words