Tags » Quantic Dream

Congratulations, you've reached level 23

As I finish a 56-minute game of Conquest on SMITE, I open my laptop. I begin typing and here you are, reading my history as a gamer. 637 more words

Game Boy

Beyond the Ordinary: Why Everything Should Be Put Into a Video Game

That everything should be put into a video game simply suggests that the typically excluded banality of everyday life should not be underestimated as a source of meaning. 113 more words

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(UPDATED) Dreams of Detroit in 2017 coming true?! 

Brah!! It’s 2017!!! BRAH YEAH! Now that we have that good news out of the way, I have some (potentially) great gaming news for the New Year!! 219 more words


Lesson Plan: Lying Narration in Cinema and Videogames

Ian here—

In my 2013 “Comparative Media Poetics: Cinema and Videogames” course, I devoted a week to the genres of mystery and suspense. In this first class of this week, we discussed theory. 3,027 more words

Posts By Ian

The Dreaded Backlog: Heavy Rain

Welcome to THE DREADED BACKLOG! It’s incredibly easy to buy video games, but it takes a lot more time to play through them. All of us have a backlog of good gaming intentions that need to be fulfilled. 1,246 more words

Film & Television

SSPA - Indigo Prophecy

There are some game designers out there that have extraordinary visions for new games. Some of them have undertaken ambitious projects that put them under intense strain, like Jordan Mechner (Prince of Persia) and Eric Chahi (Out of this World), both of whom made games with very small teams and limited resources. 1,489 more words


BFI London Film Festival Review: LFF Connects Games with David Cage

Last night, I was lucky enough to go to the LFF Connects Games event at the Picturehouse Central cinema in London. The talk was with David Cage, head of game studio Quantic Dream, in conversation with Jonathan Ross. 299 more words