Tags » Rare

Advertising & Media -      Austin Chronicle, RARE Magazine                                                                                                             2006

As an account executive interactions with customers, agencies & content providers shaped my understanding of print & digital advertising; from crafting a message, analyzing demographics & psychographics, determining scope & frequency, coordinating multi channel efforts & calculating ROI. 421 more words

RESUME

Early Gamecube Prototype For Rare's Kameo Unearthed

One of the games made by Rare for the Nintendo Gamecube was the beautiful Kameo. The game was originally in development for the platform, but after Microsoft purchased the developer it was later moved to the Xbox and Xbox 360. 55 more words

Nintendo