Tags » Reiner Knizia

Lost Cities

Design by Reiner Knizia
Published by Kosmos
2 Players, 30 mintues
Review by Greg J. Schloesser

Lost Cities was first published back in 1999.  I vividly remember my first encounter with the game, which was that same year at Gulf Games 3 in New Orleans.   1,712 more words

Reviews

SdJ Re-Reviews #30: Keltis

  • Designer:  Reiner Knizia
  • Publisher:  ABACUSSPIELE, Rio Grande, Z-Man Games, Others
  • Players:  2 – 5
  • Ages:  8 and Up
  • Time:  45 Minutes
  • Times Played:  > 5…
  • 2,489 more words

Samurai You Win, Samurai You Lose

I’d open with a historical anecdote, but unfortunately my knowledge of pre-20th century Japan basically boils down to the Total War series and that one time I read the first quarter of James Clavell’s Shōgun. 970 more words

Board Game

Samurai is Making a Comeback!

Jess: Ohaiyo gozahiimas everybody!

There’s exciting news on the feudal Japan board game front! Fantasy Flight is reprinting Reiner Knizia’s Samurai. The area control game for 2-4 players has everyone competing as daimyo to control Japan through lesser lords, peasants, religious leaders, and of course, Samurai. 185 more words

News

Writing a Compact Majority Game

Small games are obviously the big trend in game design right now.  The Love Letter effect is still rippling across the tabletop industry.  Publishers want a compact game with deep play and designers want to sell it to them. 821 more words

Game Design

Age of War Review | COG Gaming

Year Published: 2014
Designer: Reiner Knizia
Publisher: Fantasy Flight Games
Players: 2-6
Playtime: 20-60 minutes

One Sentence Synopsis: An exercise in randomness with no end in sight.  828 more words

COG Gaming

Rock the Cradle of Civilization

Sometime in the 23rd or 24th century BCE, things weren’t looking great for the Sumerians. Over hundreds of years they’d built multiple city-states along the alluvial plains of the violently unpredictable Tigris and Euphrates rivers, formed a powerful religion with priest-kings and mudbrick temples as their bases of authority, and even had time left over to develop writing somewhere along the way. 1,516 more words

Board Game