In the newer versions of Unity, shaders use a Surface function, as opposed to a Vert/Frag combo to render everything. But they also allow for a vertex function to be used if it’s needed. 161 more words
Tags » Renderer
Day 2 – First Program in OpenGL
Let’s start the day with our first program in OpenGL. This program will basically give you insight of OpenGL and how it follows Android’s activity life cycle .Here follows the step by step process with details: 634 more words
Izlaskom Windows-a 10, ne dobijamo samo ubrzano kretanje kroz foldere ili sistem sveukupno, dobijamo višestruko ubrzanje u procesuiranju 3D igara.
Na svemu tome možemo se zahvaliti Microsft-ovom API-u, 9 more words
Using the lipsticks i modelled based off of my Mac lipsticks i decided to learn something about rigid body dynamics, Here is a rendered image of the lipsticks, as you can see i tried to make each of them have a different finish such as ‘glossy’ and ‘matte’. 68 more words