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Day 2 - First Program in OpenGL

Day 2 – First Program in OpenGL

Hi Coders,

Let’s start the day with our first program in OpenGL. This program will basically give you insight of OpenGL and how it follows Android’s activity life cycle .Here follows the step by step process with details: 634 more words

The Receiver And The Renderer.

One man serves one

works for another

could this be  justified?

Yes and with authority

by both the receiver and the renderer

a discreet pact between the two… 68 more words


Microsoft tvrdi da će DirectX 12 pružiti ogroman boost u 3D igrama u odnosu na DirectX 11!

Izlaskom Windows-a 10, ne dobijamo samo ubrzano kretanje kroz foldere ili sistem sveukupno, dobijamo višestruko ubrzanje u procesuiranju 3D igara.
Na svemu tome možemo se zahvaliti Microsft-ovom API-u,  9 more words


Creating a Showreel | Lipstick Rigid Body Dynamics

Using the lipsticks i modelled  based off of my Mac lipsticks i decided to learn something about rigid body dynamics, Here is a rendered image of the lipsticks, as you can see i tried to make each of them have a different finish such as ‘glossy’ and ‘matte’. 68 more words


Doodle #5

Another doodle in quick succession. Or maybe I procrastinate too much. Tall glass cubes, black background and a singular directional light. Quick.


PDF Clown 0.2.0 -- Enhanced content handling

UPDATED ON June 4, 2015

NOTE — As version 0.2.0 is currently under development, new features described below will appear in the trunk (HEAD revision) of… 6,032 more words



“After many years as one of the world’s largest and most accomplished visual effects studios, Weta Digital began a research project that has evolved into their own full blown physically-based production renderer: Manuka. 321 more words