Tags » Retro Arcade

Shoot 'em ups from the arcade's past - 19XX: The War Against Destiny

By 1995, arcades were becoming more and more scarce as time went on, yet no one told vanguards like Capcom and Konami that the game was over. 1,113 more words


Shoot 'em ups from the arcade's past - 1942

One of Capcom’s big hits during the 80s was a vertically scrolling shooter called 1942 set in the Pacific Theater of WW2 starting from Midway and ending in Tokyo. 586 more words

Start Screen

Happy 35th Anniversary, Pac-Man!

There’s not a lot that I can say about Pac-Man that 35 years of interviews, play throughs, record breaking events, and re-releases haven’t already covered. In short: Pac-Man is an icon in the truest sense of the word. 1,208 more words

Retro Gaming

Robots and B-movies from the arcade's past - Escape from the Planet of the Robot Monsters

Atari’s golden years may have been behind it by┬áthe time 1989 rolled around. Their focus had shifted towards their PC offerings and near the end of 1989, would come out with the Atari Lynx which is notable for being the first handheld gaming device with a color LCD screen. 1,465 more words


Gangsters from the arcade's past - Empire City: 1931

The Age of Prohibition (1920 – 1933) was a bold experiment in legally enforced temperance banning alcohol within the United States. One of the biggest criticisms of the law behind it was that it also facilitated the rapid rise of organized crime creating empires under the control of the Mafia and figures such as Al Capone who took advantage of the “dry” period to build up fortunes illegally importing and distributing alcohol. 946 more words


Giant bugs from the arcade's past - Dangerous Seed

Arcade titan Namco is no stranger to shmups having titles such as Xevious, Galaga, Bosconian, and many more on their incredibly long resume. Their games were arcade staples feeding itchy trigger fingers and greasing players’ nerves with adrenaline. 855 more words


Cyber dragons from arcade's past - Cyvern

One of the things that have always amazed me about shmups (shoot ’em ups) were the degrees of creativity certain design houses put into their particular games┬áturning many into an adrenaline-fueled slice of never ending action. 1,195 more words