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Day 5 - loading screen using ZX-Paint

The ZX-Paint program has the ability to import a jpg and format as a TS basic screen data in a .tap file.

I took a photo of the Superstar Baseball Game Box and imported as you can see it is a rough import: 49 more words

Retro Challenge 7/2015 - TS 2068 Game Allstar Baseball

Memory pains

I knew right away that I wanted to make some architectural improvements before getting too far into this year’s project.  For example, I wanted to be able to read geometry definitions from a file, rather than having them hardcoded into the application.  898 more words

Retrocomputing

Retrochallenge 2015 07

So here I am with another last-minute entry into the Retrochallenge.  I really thought I was going to be thoroughly prepared with something really ambitious this time.  220 more words

Retrocomputing

Retrochallenge 2015 01 Conclusion

When I start a Retrochallenge project, I always expect that it’s going to be something I work on steadily throughout the month, making gradual progress the whole time.  725 more words

Retrocomputing

Not Dead Yet

You may have guessed from the lack of recent updates that something has gone terribly wrong – and you’d be right.  Disaster struck when I threw my back out in a catastrophic shopping accident (I tripped while getting out of the car).  652 more words

Retrocomputing

XBee Hardware

So I have an Arduino-powered robot, and I have a Commodore 64 with an RS-232 interface.  How am I going to make these two things talk to each other?  444 more words

Retrocomputing

Figuring out Commodore 64 RS-232

Since this project was such a last-minute thing, I didn’t put any real preparation into it.  Because of that, I’m still waiting for some important parts to arrive from… 1,134 more words

Retrocomputing