Tags » RetroChallenge

RC 2016 Final(?) Updates

Happy Halloween! Before the clock strikes midnight and we all turn into jack-o-lanterns, there’s time for just a few last-minute features in this game engine / editor I’ve been working on all month. 739 more words

Retrocomputing

Retro Challenge: announcing Commodore Home

Home automation for the masses, not the classes

We need to build computers for the masses, not the classes – Jack Tramiel, Commodore founder

  • A: Commodore 64 computer running the “Commodore Home” application…
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Commodore 64

Retrochallenge 2016/10 – Final Post

This is my last entry for my Retrochallenge 2016/10 journal, where I worked towards loading ROM images to an Intellivision from an Atari 800. To jump to the very beginning, click… 377 more words

Retrochallenge

Three Decades of Display Technology

Retrocomputing enthusiasts have a complicated relationship with video display technology.  A lot of our emulators ignore the realities of vintage video altogether, presenting a pretty picture at the expense of accuracy. 410 more words

Retrocomputing

Retrochallenge 2016/10 – Post 6

This is part six of my Retrochallenge 2016/10 journal, where I’m working towards loading ROM images to an Intellivision from an Atari 800. To jump to the very beginning, click… 1,225 more words

Retrochallenge

Software Overlays

You can have as much code and data in a Commodore 64 program as you want – you just can’t have it all at the same time. 882 more words

Retrocomputing

No longer the worst

I was a bit under the weather over the last weekend, but that gave me plenty of time to work on this project. I’ve taken a roundabout way to get there, but I think I can say this is no longer the… 881 more words

Retrocomputing