Tags » RetroChallenge

Minor Updates

The past week has kept me busier than usual, so I’ve had to fit Retrochallenge time into spare moments. That means that rather than taking on big projects, I’ve spent my time tinkering and adding small features: 411 more words

Retrocomputing

Character Sets: A Rant

I like to think that I’m a reasonably clever guy, and that I can deal with the complexities of software development with some degree of aplomb. 783 more words

Retrocomputing

Too Much Memory for 16 Bits

For the last several iterations of the Retrochallenge, I’ve been working in bits and pieces on a single project – a CRPG-style game for the Commodore 64. 534 more words

Retrocomputing

Combat and Spellcraft

This has definitely been one of those Retrochallenges where most of my progress came at the very end of the month. I’ve been slowly working on the combat system infrastructure for a while, and a bunch of pieces finally came together in the last couple of days. 801 more words

Retrocomputing

Explore the Transputer netwerk by iSpy.

I have to borrow 2 Transputer cart’s with 2 Tranputters on each cart. I look’s me nice to see if I can connect them together to a netwerk and take a look how a program see this. 467 more words

Retrochallenge

Retrochallenge 2017/10 #7: Final report

At the beginning of the Retrochallenge, I had the following goals:

  • Make a Verilog implementation of the SP0256-AL2.
  • Synthesize and test the design on a Terasic DE0 FPGA board.
  • 137 more words
Retrochallenge