It’s the first of May.
After spending hours animating a simple 3 frame idle stance, I decided to go with bone animation for the fighting game instead of the sprites. 138 more words
Quick RigTip on how to resolve the common problem of moved blendshapes who are frozen afterwards (You should never do that !).
While working on blends some people (like me) move them out of the origin to place them somewhere else in the scene as a cluster of blendshapes to easily get a view of all of them together. 327 more words