Tags » Rigging


tumbling — dreamlike — conjured through space
glides our Trapeze, so doll-like with painted face
she takes her bow in ballet’s third position
patrons clapping hands, like thunderous butterflies… 60 more words

Along The Gradient

Rigging Your Characters

Basic Rigging

Alec gave us a lecture on rigging, he started off creating 6 cubes and parenting them one on top of another so the movement of each cube affects all of them. 437 more words


Parallel Deformers

In the last post, we talked about how to add deformers on top of the rig, with influences that ride with the rig, by connecting an inverse matrix to the bindPreMatrix attribute(s) of the deformer. 490 more words


Layering Deformers

In most rigs, the geometry is deformed by a skinCluster driven by joints. An easy way to add additional deformations to a model is to add blendshape targets to a blendShape node that is before the skinCluster in the deformation stack. 495 more words