The PCs find a huge chasm, either outside or within an underground cave system. The chasm is too deep to see the bottom and wide enough to be uncrossable. 316 more words
Tags » Roleplaying Game
Join me chitlins for a bit of an open-ended game design ramble.
Somewhere around 2004, at the tender age of 18, on my laptop at the house of one John Jemmott, I set out on one of my first fumbling forays into designing my own tabletop roleplaying game. 741 more words