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What Writers (and Roleplayers) Need to Know about Swordplay: Part IV: Armor

Caveat
As I’ve mentioned, my experience in swordplay is largely limited to unarmored combat. I’ve owned chainmail and some other armor pieces, but not plate armor. 2,507 more words

Fiction

Project Cassandra: Layout considerations

Project Cassandra started life as a hypothetical exercise – could I hack Lady Blackbird to a 60’s spy setting with psychic powers? The answer to that was yes but it quickly progressed to the point that I was no longer hacking a system but writing my own. 286 more words

RPGs

New Dauntless Season & Patch Today

Patch version 0.92 for the online monster behemoth hunter Dauntless. The new patch brings a loadout (equipment) manager, an improved daily hunt loot system, new cosmetics, a new seasonal hunt, and a server wide “neon and aether” faction fight event. 52 more words

News

What Writers (and Roleplayers) Need to Know about Swordplay, Part III: (The Basics of) How Swordplay Works

Nota Bene: The techniques and conditions described in this part are primarily concerned with unarmored fighting (or at least fighting in anything less than plate armor). 5,848 more words

Writing

More AD&D Gaming Thoughts from Daniel J. Davis

The episode of Geek Gab that Jeffro Johnson and I were on talking about the implied setting of AD&D has sparked some incredibly thought-provoking posts from author Daniel J. 53 more words

What Writers (and Roleplayers) Need to Know about Swordplay, Part II: Swords

For the introduction to this series, click here.

We ought to start with the Queen of Battle, oughtn’t we? By this, I mean the sword, of course. 5,151 more words

Writing

What Writers (and Roleplayers) Need to Know about Swordplay, Part I: Introduction and Sources

I’m far from the first person to pick up this subject, but I continue to hear so many mistakes made about medieval and Renaissance weapons, armor and combat that I feel that the subject merits continued treatment. 1,111 more words

Writing