Tags » SDL

Getting started with SDL2 using Biicode and CLion

One of the pains of using C++ is how to manage dependencies. The common approach is to manually manage dependencies by either downloading and installing a prebuilt library or compiling it from the source code.  767 more words


A general guide to getting started with CL-SDL2 and CL-OPENGL.

Hi everyone, this is my first official blog post, so go easy on me :)

I’ve found that resources on getting started with SDL and OpenGL in common lisp to be lacking, beyond some basic examples on the… 815 more words

Common Lisp

SDL Trados Studio 2015: New features for old hands

Following on from last week’s blog post on Studio 2015 features for beginners, here are some new features for intermediate and advanced users. At the end of the article you’ll find some tips on upgrading from Studio 2014, plus a final paragraph on what I really think of Studio 2015. 1,755 more words

SDL Trados Studio


Tere taas! Kui eelmine kord jäi minu postitusest läbi kumama see, et kuidas on ikka kuidagi mõnusam ja parem tõlkida ilma spetsiaalset tarkvara kasutamata (lihtsalt Wordis või Excelis), siis nüüd olen ma viimasel ajal järjest rohkem pidanud tööga seoses erinevaid programme kasutama ning hakanud saama aru nende eelistest. 186 more words


SDL Trados Studio 2015: New features for beginners

SDL Trados Studio 2015 has just been released. As a beta tester, I’ve been trying out the new version for a couple of months, reporting bugs, discussing improvements with the developers and other beta testers, and enjoying seeing new features in action in real-life projects. 1,917 more words

SDL Trados Studio

Translating dates in SDL Trados Studio

Studio usually does a good job localising source language dates in the correct target format. But sometimes the source text uses an incorrect date format or language variants cause problems. 701 more words

SDL Trados Studio

Setting up Visual C++ Project with SDL

Simple DirectMedia Layer is well known cross-platform multimedia library that provides low level access to audio, input, graphics, while abstracting the hardware details, it uses the… 477 more words