A friend asked:
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I wonder how hard it would be to manufacture a character-first campaign. Like “Write up whatever kind of character you want to play, with whatever tropes or abilities or background you like.
A lot of RPGs, particularly your more skill-based, modern, and/or horror games, tend to feature frequent mysteries. The mystery might be a straight up “who/what killed this person and why?” or it might be something more abstract like “what is the villain’s plan and how do we stop it?” Basically, when the game moves beyond an up front info dump where your choices are strategic (how do we get into the encounter area and what do we use against the opponents there?), you’re often looking at a mystery. 3,542 more words