Tags » Setting Design

Fantasy Timekeeping without the Sun

A while ago, a friend was talking about running an Underdark-style campaign in a world of his own creation, and was stuck on how people would tell time and handle scheduling/logistics without the sun. 708 more words

Setting Design

Mages of the Hedge

This is a writeup for Harbinger’s Blog Carnival. It’s how I’ve taken some of the implied setting from Beyond the Wall and further embellished it for my…

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Setting Design

Beyond the Wall: The Hedge

I got delayed on rules content by Father’s Day festivities, so this week some more setting background: this time from my Beyond the Wall campaign.

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Setting Design

The Old Gods and the New

It’s a bit of a busy Memorial Day weekend, so I hope you’ll enjoy some setting notes I put together for an upcoming Pathfinder game in lieu of a systems post I didn’t have the time to write this week.

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Setting Design

Immutable Time Travel

I read Homestuck for the first time around the same time I rewatched Terminator (1 and 2), and it got me thinking about using travel through immutable time as a game concept. 1,085 more words

Setting Design

Legacy Superheroes

Season 2 of Young Justice finally showed up on Netflix, and got me thinking about one of the things that DC has always done extremely well: worldbuilding through character inheritance. 1,041 more words

Setting Design

Alternate Clone Wars, Part 3

And now that the basic tech and Force theory is out of the way, here’s the meat of the alternate take on the Clone Wars era. 1,842 more words

Setting Design