Tags » Setting Design

Alternate Changeling: Backstory

Changeling: the Dreaming 20th Anniversary is out in PDF to the Kickstarter backers (and will probably be available soon to all). It is very good, and everyone should pick it up when they can. 3,374 more words

Setting Design

Outcasts, Part 2: The Exodus

You can do a lot with a supers setting featuring aliens, as described in the last article, but the real inspiration for these series was an episode of… 1,769 more words

Game Design

Outcasts, Part 1: Alien Superheroes

I’m a big fan of the Supergirl TV show, and I’m particularly intrigued by the fact that its particular licensing limitation* implies a world where most of the superpowers are possessed by alien refugees. 962 more words

Game Design

Pathways Fantasy World Creation

This is kind of the opposite of my previous Pathways World Creation idea: rather than making characters first and the world to suit, this is an experiment in doing pathways creation without player characters involved. 908 more words

Game Design

Come Buy, Come Buy (Part 3)

Apparently, I had a lot more to say on this topic than I thought, and it’s taken me until the third post to get to the item list that was the core of why I started writing this series in the first place. 1,056 more words

Game Design

Come Buy, Come Buy (Part 2)

Last week, I talked about the overall themes and possibility space of market items, and this week I’ll delve more into mechanics.

The Economy of the Market… 1,245 more words

Game Design

Come Buy, Come Buy (Part 1)

My Beyond the Wall players, as mentioned in a prior post, finally decided they had enough of a handle on the campaign world to go into the… 1,087 more words

Game Design