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Design Influence from Beyond the Table — Castlevania: Legacy of Darkness

Though most gamers I know play, or at least have enjoyed, both tabletop games (RPGs, board games, card games, miniatures games, etc.) and video/computer games, there’s definitely a split between primarily video gamers and primarily tabletop gamers. 1,247 more words

GMing

Alternate Clone Wars, Part 1

If you haven’t read the last few posts, start here to get a more thorough explanation of the goals of this series. But, in short, I’m not a huge fan of the prequels in general, and, in specific, think they made worldbuilding choices that contradicted the much more interesting implications of the original trilogy. 1,587 more words

Setting Design

Storytelling Approaches in Tabletop RPGs

While I didn’t plan for my first post here to be a response to anything, the blog posts in question happen to discuss something that’s been much on my mind, lately. 1,397 more words

GMing

Star Wars as Island-Hopping Pulp

Last week’s post talked about the tech that’s present in the original trilogy, and how difficult it is to convert to the kind of consistent, predictable technology that players crave in their worldbuilding. 1,130 more words

Setting Design

Star Wars Original Trilogy Facts, Part 3

We’re still on the same topic as last week and the week before. This week, that stickiest of storytelling subjects: science and technology.

Even the works of science fiction that try the hardest to obey our extrapolated knowledge of physics and other sciences tend to make compromises: The writer of… 2,073 more words

Setting Design

Star Wars Original Trilogy Facts, Part 2

Continuing the same thought experiment from last week (what would you be able to use for worldbuilding if you only had episodes 4-6?), this week is all about those risky dinner table topics: religion and politics. 1,490 more words

Setting Design

Star Wars Original Trilogy Facts, Part 1

(This series has, at worst, extremely minor spoilers for The Force Awakens, but if you were worried about that, you’d have probably seen it by now, right?) 1,221 more words

Setting Design