As an 80s kid whose first gaming system was the NES, it’s easy to look back at awful games and remember them fondly.
One such game is Castlevania II: Simon’s Quest. 345 more words
Say what you will about Simon’s Quest’s shortcomings, but its sound design is some of the best on the NES. Unlike the first game, with its ridiculous number of generic, tonally inappropriate pickup sounds, Castlevania II succeeds at creating satisfying, organic sounds that help flesh out the creepy world you’re exploring. 616 more words
Outside of a couple of genuinely nonsensical puzzles, Castlevania II: Simon’s Quest really doesn’t seem that bad to me. Admittedly, it is the weak link in the original NES trilogy, suffering from some really poor design decisions and sloppy programming. 412 more words