Tags » Skill Gap

Adjusting and detailing

UV Seams (Initially unsatisfactory, seams over areas of the face, some unnavoidable as different UV islands.

Control Painting for seams

Control lines for ZRemeshing

More suitable, still could do with UV mapping in an external program but would be exceptionally time consuming. 60 more words

Creature Design

Day 33 // Finishing the Rock Bug, and Sketching.

Today’s Spit paint is : Hydra

I tried to take the composition from the Six Arms image i did previously, and the scale of the centipede image, it was a moderate success but falls very flat, is by no means an image i am proud of. 578 more words

Creature Design

Day 19 //

Today i did more character faces, and settled on an old man with exaggerated facial features. I also used the new steps i learned to re mesh the model and build it up from a low base mesh, and projected details from a dynamesh. 150 more words

Ideas

Day 22 //

Today’s spit paint is “Waterside” , I was happy with how it worked out, particularly the water, it looks much better than my previous attempts, the hut looks pretty meh, but over all an improvement. 150 more words

Spitpaint

Day 20+21 (Weekend) //



This weekend I have been gathering a few journals , and doing some sketches, working on my next creature.

I did a page in my book where I started out with a variety of different shapes in pencil then blocked in forms and features with pen, quite a few of these were heavily influenced by a book I rented from the library but there’s a lot of nuances to the anatomy that I wouldn’t have been able to think of without seeing something similar first. 299 more words

Creature Design

Day 18 //

Today was a very monochromatic day, everything i produced was shades of grey. I learned the valuable lesson that i cant watch a new series on netflix and work at the same time, it just doesn’t work, and i need my days to be more productive than that. 364 more words

Spitpaint