If you don’t know already, I’m a big Super Smash Bros. Competitive fan. Very into the games and love watching the live broadcasts of tournaments. In fact, I myself host a Smash Bros. 98 more words
Tags » Smash Bros
ere’s a little project of mine. I’m still experimenting with Photoshop, so bare with the weirdness of these posts. :3
This photo is of my good friend, Zeyvon “Supaboi” Sandiford, a fellow OCS student and Smash Bros. 156 more words
-by Nathan Randall, Featured Author.
In the first two parts of Nudgy Controls, I defined an important way that a game’s controls can preserve narrative consistency in a game: through “nudges.” A nudge is an instance of player input X, which usually yields output Y, instead yielding output Z, where Y would potentially undermine narrative consistency and Z maintains narrative consistency. 6,799 more words
The desire to create competitive games in the vein of Smash Bros. often comes with the intent to court the existing player base for Smash Bros. 956 more words