Tags » Sound In Games

A Timeline Of Games And Their Consoles

In August 1972 the game PONG was released for the Magnovox Odyssey and it only had one sound which was the sound of the ball hitting either the wall, the paddle or the deathzone which sounded like a pong but it had very low quality due to the the technical specifications of its RR sound chip which gave the game a monophonic sound. 369 more words

Level 3 Games Design Work

Sound In Halo

When I started to play Halo for the first time I instantly noticed the gospel choir singing in the background as well as this there were drums playing when the singing track had finished playing, this gave the game a new level of suspense and tension this was also used to give the game a sense of safety and it builds tension in a similar way to horror films because as soon as the action starts (you start playing) the music instantly stops and as well as this there is a clicking sound when you press a button to take you to a page (home screen, start game, character select e.c.t) these were the only sounds in the menu screen before the game play starts. 154 more words

Level 3 Games Design Work

A Purple Song

Take Back The Night performed by TryHardNinja is a purple song in my opinion because it is about pain, sorrow and anger that has been caused by the need for revenge and all of these emotions can be easily connected with the primary colours red and blue which make the secondary colour purple which is why i chose to class the song a s a purple song. 143 more words

Level 3 Games Design Work

How is sound used in games?

How is sound used in games?

 

Using sound in games is probably just as important as the graphics or the content. It is really important to have good sound when making a game as it makes the game much more believable and makes the player get into it more. 241 more words

Music & Sound

A Black Song

In my opinion Safe and Sound by Taylor Swift is a very dark song despite the name of the song because the song is about looking towards a brighter tomorrow that never arrives. 146 more words

Level 3 Games Design Work

A Yellow Song

This is a yellow song because he is dreaming or imagining a world without war hunger, or race which in his opinion as well as thousands of people that includes me and the sons explains that he wants a perfect world which will make him happy as he explains and as we all know yellow represents happiness. 66 more words

Level 3 Games Design Work

Sound in Games

This past Wednesday we discussed the use of sound in games, from soundtracks to sound effects. The focus was on games that used noises instead of words to allow players to communicate, such as Journey and Don’t Starve. 206 more words

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