Tags » Space Cowboys

Who? What? Why? When? Where? How?

The six words my Grandpa consistently clamours upon being woken up for pudding after Christmas dinner. Who, what, why, when, where and how. Also recognised with a shudder by former English students everywhere as the cloistering rubric given to us by our teachers as a pre-cursor to creative writing. 1,141 more words

CS Ternes

Slumland Symphony

Garrett watched the sunrise from behind an old beaten up carrier that had been gutted decades ago. All that was left was the shell, a blistered, broken mass of metal that once knew how to fly. 4,890 more words

Writing

Where the space cowboys at?

A creative concept that I totally love, is the space western. The genre makes total sense in itself, the wild west was the final frontier, the wild, the place where you had to earn a living by the sweat of your brow and the quick-draw of your six-shooter! 231 more words

Science Fiction

SPLENDOR: A Gem of a Game

SPLENDOR is a game by Space Cowboys where you take the roles of gem merchants expanding your businesses and gaining prestige as you go.   You try to build your business engine by collecting gems and using those gems to buy developments like mines, artisans and trade routes.   487 more words

Games

SDJ Buzz: Kennerspiel des Jahres 2015

In 2011, the jury that awards the Spiel des Jahres began also awarding the so-called Kennerspiel des Jahres.  Whereas the regular SDJ goes to the family game of the year, the KedJ is the “connoisseur’s game” of the year, or more complex game.   1,434 more words

Game Buzz

Interpretation, pt 2: "We must consult the bones..."

Players don’t tell the GM what their PC does, they say what their PC tries.  The dice say what the PC actually does. 674 more words

Musing

Why no mandatory Sense of Duty?

At one point, early on, when I was seeing the amount of treachery and back-stabbing going on, I speculated about the possibility of making “Sense of Duty (Adventuring Companions)” a required trait. 657 more words

Mississippi Jed