Tags » Spec Ops: The Line

Choice Systems in Video Games...

It’s no secret that choice systems in video games, in their current state, are lame (insightful)…Basically, at some point in the story, you’re given a choice to do something the right way or the evil way… 824 more words

Video Games

VGC Day 12: It's a Secret to Everybody

If you’ve missed a few days of our Video Game Challenge, you can catch up here!

Today, the video game challenge wants to know: 687 more words

Video Games

OTT Is Fine By Me [OBR3]

A relatively common criticism of works of all forms is that they’re ‘gratuitous’, a word which here means ‘tasteless and vulgar’. It’s a particular buzzword whenever the ever-lurking presence of moral panic around gaming rears its many middle-aged heads, in which context it’s usually followed by the word ‘violence’. 1,548 more words


Spec Ops: Making Them Human

In 2015 I wrote my thesis on Spec Ops: The Line. I’ve tried to stay away from it here on my blog, because I don’t like the idea of rehashing old material. 1,058 more words

Video Games & Narrative

Mental Illness in videogames

This is one of those times where you jump into something thinking that you’ll have much more to work with than is actually available. I pored through my games library looking for ones with ties to mental illness, but ended up with a list of only about twenty. 1,557 more words


What’s This Narrative Dissonance Thing All About Anyway? [OBR2]

Narrative dissonance is kind of a buzzword in game theory, and it seems to be popping up more and more these days when reviewers want to poke sticks at how a game balances its story and gameplay. 2,209 more words