Tags » Spec Ops: The Line

Shadow of Morality: When Being Bad is Good

I can’t believe it. We spent a whole month talking about Mass Effect, and didn’t talk about morality or choices once. For shame. Let’s fix that. 2,358 more words

Video Games

Catching Up

Hey guys!

If you’re reading this, it means I really did run out of time to do a proper post for my Wednesday feature this week and so didn’t un-schedule this “safety post,” but I didn’t forget about you! 422 more words

Video Games

Choice Systems in Video Games...

It’s no secret that choice systems in video games, in their current state, are lame (insightful)…Basically, at some point in the story, you’re given a choice to do something the right way or the evil way… 824 more words

Video Games

VGC Day 12: It's a Secret to Everybody

If you’ve missed a few days of our Video Game Challenge, you can catch up here!

Today, the video game challenge wants to know: 687 more words

Video Games

OTT Is Fine By Me [OBR3]

A relatively common criticism of works of all forms is that they’re ‘gratuitous’, a word which here means ‘tasteless and vulgar’. It’s a particular buzzword whenever the ever-lurking presence of moral panic around gaming rears its many middle-aged heads, in which context it’s usually followed by the word ‘violence’. 1,548 more words


Spec Ops: Making Them Human

In 2015 I wrote my thesis on Spec Ops: The Line. I’ve tried to stay away from it here on my blog, because I don’t like the idea of rehashing old material. 1,058 more words

Video Games & Narrative