Normally in the case of movie tie-in games, they tend to launch along with the theatrical release of the movie they’re based on, which wasn’t the case for a few 1,282 more words
Tags » Spider-man 2
Spider-Man 2 on the sixth generation of consoles was one of the most important comic book games of all time, radically changing how we thought about how the character of Spider-Man works in a three-dimensional space by giving players the freedom to more or less swing around and do whatever they pleased in an open-world environment. 1,268 more words
Neversoft’s Spider-Man and its Vicarious Vision’s developed sequel Spider-Man 2: Enter Electro were great first attempts at making the Spider-Man game that everyone dreamed of playing, but were held back by the limitations of the consoles that they were on. 2,059 more words
Spider-Man 2.1 (dir. Sam Raimi, 2004/2007)
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“Got to make you mad not to know who you are. Your soul disappears. Nothing as bad as uncertainty. I’ve been there.