Games that spend so much time encouraging the player to do so little are always walking that fine line between boredom and rewarding. If you can imagine being the guy(s) and girl(s) in the team charged with designing the levels, their only brief being to “make the player stop and think”, you’ll appreciate just how difficult a task that is. 1,638 more words
Tags » Splinter Cell
Today is the 10th anniversary of what is often called one of the best stealth games ever and one of my personal favorite games of all time. 2,009 more words
Ubisoft has gotten people’s attention again as Tom Clancy’s Splinter Cell: Siege is ready for beta testing.
Like the closed alpha that was exclusively for the PC, this beta will be a closed one as well, but this time Playstation 4 and Xbox One owners will be able to get their hands on it as well. 87 more words