Drugs
We’ve touched on this subject before, many moons ago. Looks like we’re back to our old habits. Get it?
Now for your intoxicating pleasure, we bring another round of drugs for your D&D game. 1,077 more words
Drugs
We’ve touched on this subject before, many moons ago. Looks like we’re back to our old habits. Get it?
Now for your intoxicating pleasure, we bring another round of drugs for your D&D game. 1,077 more words
Maul of the Titans – not our hammer, but it’s a cool hammer, so we note it here… 306 more words
I snatched this gem up on D&D Wiki and liked it too much to let it go. Per the usual, I have modified and amended it to achieve that one-of-a-kind Doderman flavor. 768 more words
So I decided to branch out this time and steal a feat. I must say, I feel really good about it. This is another translation from my old friend, D&D Wiki. 690 more words
Sands of Suspended Conflagration
A small pouch, made from the hide of some red-scaled creature, contains several small translucent red spheres and a glass vial. The vial (approximately the size of a potion vial) contains red sand that sparkles in the light. 224 more words
The Signs of the Zodiac
Frankly, I’ve always been a little surprised that this kind of thing isn’t more mainstream in the world of D&D. I mean, sure, the idea has been dabbled in before, but there’s never been much (if anything?) in the core 3 books of any edition. 970 more words
Spinyofdoom keeps bringing it with the aquatic-themed items, and I keep fleshing them out and turning them into legitimate, functional (perhaps desirable?) magic items (I hope). 459 more words