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Competent Subordinates in Strategic Primer

One of the major features that I aim to include in Strategic Primer, that I call a “distinctive” because I have so rarely seen it in the games from which I have drawn influence and ideas, is the ability to consult and rely on competent subordinates. 413 more words

Strategic Primer

"AI" Players in Strategic Primer

In each campaign of Strategic Primer, there have been several extra “players” under the Judge’s (my) control in addition to the human players. I call these “AI players,” and they serve several purposes. 350 more words

Strategic Primer

Strategic Primer Assistive Programs

At the same time as I began the current campaign of Strategic Primer, I began developing the first of what became a suite of “assistive programs” to help players play the game and help me run the campaign. 878 more words

Strategic Primer

Moving Beyond the Starting Package

In Strategic Primer, the players start off with a fairly constrained menu of choices; the set of scientific and technical advances known as “the Starting Package” 338 more words

Strategic Primer

The Starting Package

In the current campaign of Strategic Primer, each player began with a fortress, constructed at some time in the past to his or her specifications from the starting resources; ten workers, each with a notable but not… 1,951 more words

Strategic Primer

Changes in Future Campaigns

A few years into the current campaign of Strategic Primer, I began to feel the pressure of the mistakes I had made in the game’s design and my execution of it so far, and wished to start over to address the shortcomings I had found “properly.” Objections from my players, and more significantly an utter lack of prospective new players, made me abandon that idea, but there are several points that I want to make sure I remember if I ever have occasion to start another campaign, perhaps if this one comes to an end. 2,569 more words

Strategic Primer

Strategic Primer Fortress Plans

If a player’s orders include any non-trivial modifications to the landscape of the world (including building a fortress), that turn’s strategy should also include an (at least general) map showing what those changes would look like (in the case of a fortress, its floor plan, a map of its grounds, and a plan for where its defenses should go). 378 more words

Strategic Primer