Tags » Studio 1

STUDIO 1 – WEEK 7 

Week 7, All groups are focusing on their films – so no classes this week.

We booked equipment at SAE for our 1st film shoot Ai Wingman as we can shoot soon- this is easier film to shoot first. 88 more words

STUDIO 1

STUDIO 1 WEEK 3

We are now in week 3 of our Studio 1 class at SAE and I am now writing weekly blogs which will document what our classes were about together with my own views and comments. 292 more words

STUDIO 1

MagicaVoxel is incredible :: Studio 1 Project 3 – Dev Diary Three

Prior to Project 3 I had no experience with MagicaVoxel, but I had been building in Minecraft for 4+ years to a point where I was getting paid for it. 994 more words

Studio 1

Crab Meat Pitches :: Studio 1 Project 3 – Dev Diary Two

As per our Twenty-20 brief, my team and I conceptualised a tablet game called Crab Meat. Crab Meat takes heavy inspiration from a mobile title called Rust Bucket, a dungeon crawler/ roguelike that is controlled via swiping the screen. 731 more words

Studio 1

STUDIO 1 – WEEK 11 

Week 11. No classes this week. I focused on working on my portfolio.

This included adding the work I was involved in with big productions in the UK. 108 more words

STUDIO 1

STUDIO 1 – WEEK 9 

Week 9 –We were filming both our films back to back over the last 4 days finishing early morning on Sunday so we had to go straight to SAE to return the equipment and then to class. 215 more words

STUDIO 1

Twenty-20 Brief :: Studio 1 Project 3 – Dev Diary One

Having wrapped up Project 2, we have recieved the brief to Project 3, which is wildly open and has very little limitations. In teams of mostly 3, we are to design and develop a voxel-based game for Android tablets, with 20 levels that are loaded from either ascii map text files or CSVs from a spreadsheet. 344 more words

Studio 1