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PAX Unplugged & Operation: Nazi Smasher

Like any convention’s first run PAX Unplugged had some issues. After being out of the office for nearly two weeks I’ve got a backlog I’m going to tackle, but I wanted to share my thoughts before doing that–so here we are. 868 more words

Tabletop RPGs

Priming The Pump For Cortex Prime

To be quite honest, I have quite the checkered history with Cortex. I was feeling rather ambivalent about Serenity and Battlestar Galactica for a number of reasons, but I was quite frankly absorbed into Marvel Heroic Roleplaying (and made a number of friends on forums, conventions, and comic shops because of it). 2,692 more words

Readables

Supplements of Paranoia XP

Supplements (as opposed to prewritten adventures) for Paranoia are, as a concept, something the game used to struggle with a lot. Acute Paranoia for 1st Edition was basically an adventure collection with some bonus essays here and there of mixed quality; in 2nd Edition  2,477 more words

Tabletop RPGs

A Still-Potent Drug

Steve Jackson (the UK one, not the US one responsible for GURPS) and Ian Livingstone have made no bones about the fact that the… 2,567 more words

Tabletop RPGs

Curated Arcana

5th Edition D&D has been extremely careful about its pace of expansion. Part of that seems to come from resources, of course – Wizards of the Coast no longer throw the amount of personnel at the tabletop RPG that they did back in the 3.X or 4E days. 898 more words

Tabletop RPGs

Not Knowing When To Stop Digging

Mummy – also billed as A World of Darkness: Mummy, using the same branding as the original A World of Darkness supplement – was a 1992 release for  1,541 more words

Tabletop RPGs

Warhammer 40k D&D 5E - Chaos Template and Enuncia (Hack #10)

Before this post goes anywhere there’s two things folks should know–I’m not actually “in the office” right now and I won’t be for more than a week, so there isn’t a post going up next Friday (come back on 11/24). 1,074 more words

Tabletop RPGs