Tags » Tabletop RPGs

Watership Gaming

Scott Bizar’s Fantasy Games Unlimited was an early publisher to get onboard the RPG bandwagon. After putting out some simple wargames in 1975 to get a name for the company, Bizar first entered the RPG sphere after meeting the designers of  529 more words

Tabletop RPGs

Simply Designed, Solo Friendly, Slightly Racist

In mid-1980s Britain the Fighting Fantasy boom led to a craze for gamebooks of all kind. Casting about for material, Corgi Books realised that they could go back to the source to find an existing body of solo RPG adventures ripe for republication in a trade paperback format. 616 more words

Tabletop RPGs

Playing It Straight

As I’ve previously covered, part of Allen Varney’s agenda with Paranoia XP was to reclaim the game from the morass of lazy parody and cheap puns it had slid into under the custodianship of West End Games. 1,751 more words

Tabletop RPGs

Varney's Curated Paranoia Classics

Part of the reason Paranoia XP remains the best version of Paranoia is the way core designer and line overseer Allen Varney built in support for various different styles of play. 4,102 more words

Tabletop RPGs

Warhammer 40k D&D 5E - Assault Space Marines and Imperial Commissars (Hack #4)

Check out the first post for:

  • general rules
  • Corruption ability score
  • new skills
  • a hit selection system
  • races
  • character backgrounds
  • the psyker feat.


See the second post… 999 more words

Tabletop RPGs

A Quick Introduction to What We Already Know

Chaosium’s upcoming revision of RuneQuest will be the 4th edition of the game issued by its home company. Indeed, the copyright notice at the back of this set of quickstart rules (including an adventure) produced for Free RPG Day refers to this new version as the 4th Edition, though of course there they might simply want to avoid any implication of trying to claim copyright to text actually produced by Mongoose or Design Mechanism. 1,011 more words

Tabletop RPGs