Tags » Tablets

Intel spent more than $10 billion to catch up in mobile. Then it gave up.

After missing the early days of the smartphone revolution, Intel spent in excess of $10 billion over the last three years in an effort to get a foothold in mobile devices. 908 more words

Mobile

Rune Raiders

The curious element of mobile gaming lies in its ability to strip down a genre to a single element and put a unique focus on it. 1,046 more words

Mobile

The tablet market is 100 million units smaller than expected. What happened?

This past week included two milestones for the tablet market: It was the first full week of sales for Apple’s newest iPad Pro, and it was also the sixth anniversary of the first iPad’s debut in 2010. 529 more words

Mobile

Dragon Seekers

The curse of mobile gaming is that some titles don’t make it over the long-term, they’ll appear and generate a loyal user base before disappearing and becoming unsupported when sales slow or reviews are less than impressive. 1,073 more words

Mobile

Dungeon Crawlers

Dungeon Crawlers is something of a missed opportunity. A genuinely witty and well-meant satire on tabletop games such as Games Workshop’s classic ‘Hero Quest’ or ‘Warhammer Quest’ that manages to present itself with a great deal of visual polish but falls apart due to one too many game-breaking glitches. 1,098 more words

Mobile

Adventure Quest: Battle Gems

Shifting their attention to the mobile market for the first time, long-time online game creators Artix Entertainment focus on bringing their hugely successful browser setting (as seen in solo title ‘Adventure Quest’ and MMORPG ‘Adventure Quest Worlds’) to a new audience. 953 more words

Mobile

Neo Monsters

The latest high-profile attempt at capturing the spirit of Pokémon on the mobile market arrived to quite a lot of fanfare and was heavily advertised through social media, boosting it into the top charts on iOS. 1,162 more words

Mobile