Tags » Tetsuya Nomura

Kingdom Hearts: Efectismo efectivo

Quién diría que aquella conversación en un ascensor iba a cambiar la industria del videojuego. De un encuentro casual cuando la vieja Square y Disney aún compartían edificio en Japón. 3,299 more words

Kingdom Hearts

Kingdom Hearts: Fifteen Years Later

I recently decided to follow-up on an old article I wrote and take my own advice; by playing a game I’d never played before. Fifteen years after its release, I played… 862 more words

Monolith Soft Founder Explains How Tetsuya Nomura's Designs Appeared In Xenoblade Chronicles 2

TIME has published an exclusive interview with Monolith Soft founder Tetsuya Takahashi. The insightful interview sees a number of interesting points discussed regarding the upcoming… 260 more words


Why 'Xenoblade Chronicles 2' Has a Character Designed by Tetsuya Nomura

Monolith Soft founder Tetsuya Takahashi is obsessed with insanely grand things. The creator of the acclaimed Xeno series of thoughtful, metaphysics-tinged roleplaying games has an instinctive partiality for Homeric backdrops, Brobdingnagian beings and restive systems of play. 1,364 more words

My 12 Favorite Games Of All Time: 'The World Ends With You'

This next game is somewhat of an interesting one on this list. I don’t really have any nostalgic childhood story attached to it, it’s just kind of a game that I picked up and fell in love with. 1,176 more words


Kingdom Hearts

Kingdom Hearts is a strange game. On paper, it seems like there is no way that it could possibly work, but an elevator ride and a few years later, comes something that works surprisingly well. 1,058 more words