Apocalypses in games and films are traditionally messy, built for spectacle rather than introspection or realism. Humans usually do something terrible and then everything is on fire (or aliens), building up to a crescendo of explosions and men shouting. 572 more words
Tags » The Chinese Room
Amy Moore provides a review based on real time thoughts during gameplay.
Warning, content may contain spoilers.
“Rapture” loosely translates as ‘a feeling of intense pleasure or joy’ that sometimes refers to a person’s transition into heaven during the last judgement. 868 more words
"The Necessity of Presence Born From Absence": That Which Is Left Behind In Everybody's Gone To The Rapture
Kate Collins’ mutterings in Everybody’s Gone To The Rapture are seldom enlightening. Yet, the protagonist’s comments on “the necessity of presence born from absence” highlight a fundamental examination at play in one of The Chinese Room’s most celebrated games. 1,097 more words
After that unplanned hiatus, The Entertainment Dome returns with the conclusion of the voice actors strike, James’ surprising opinion on developer The Chinese Room temporarily shutting its doors and my bizarre frustration regarding dragons with jet-packs… I swear it makes sense (apologies for the background noise).
Dear Esther Microreview – 15/20!
Dear Esther is a first-person artistic video game, developed and published by The Chinese Room.
The player explores an uninhabited Hebridean island, listening to a series of narratives addressed to a woman named Esther. 336 more words