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Dear Esther Microreview







Dear Esther Microreview – 15/20!

Dear Esther is a first-person artistic video game, developed and published by The Chinese Room.

The player explores an uninhabited Hebridean island, listening to a series of narratives addressed to a woman named Esther. 336 more words

Heartily

Story Telling In Video Games

Story tellers have always been looking for new and more creative ways to express themselves and/or entertain the masses. I think that, if handled correctly, video games can be the most immersive and creative medium of all. 1,946 more words

Comment

A Shropshire apocalypse

Like the end of the world? Enjoy walking around? Hate people?

Well, have I got the game for you.

Everybody’s Gone to the Rapture  954 more words

Consumption

Thoughts on Everybody's Gone to the Rapture

I first heard about Everybody’s Gone to the Rapture (which i’ll shorten to Rapture from here on out) from two friends discussing this new game which is set during the apocalypse and has the player exploring an English village in the 1980’s. 1,066 more words

Gaming

Syntax And Semantics In Searle's Chinese Room Argument

‘The Chinese room argument’, as put forth by John Searle, is an argument against Weak AI. I have explained John Searle’s Chinese room argument here… 926 more words

Philosophy

When Current Events and a Hauntingly Strange Game Force Me To Question My Own Path

This is not a political post, although it’s certainly appropriate to mention how surprised I was with the election results in November. No matter which side you are on (or neither side), it’s relevant to mention how this all feels like a never ending episode of the Twilight Zone – the ending still up in the air on whether we will triumph or fail or just move in the familiar middle of mediocre nothingness we usually dwell in. 1,457 more words

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