Tags » The Chinese Room

Thoughts on Everybody's Gone to the Rapture

I first heard about Everybody’s Gone to the Rapture (which i’ll shorten to Rapture from here on out) from two friends discussing this new game which is set during the apocalypse and has the player exploring an English village in the 1980’s. 1,066 more words

Gaming

Syntax And Semantics In Searle's Chinese Room Argument

‘The Chinese room argument’, as put forth by John Searle, is an argument against Weak AI. I have explained John Searle’s Chinese room argument here… 926 more words

Philosophy

When Current Events and a Hauntingly Strange Game Force Me To Question My Own Path

This is not a political post, although it’s certainly appropriate to mention how surprised I was with the election results in November. No matter which side you are on (or neither side), it’s relevant to mention how this all feels like a never ending episode of the Twilight Zone – the ending still up in the air on whether we will triumph or fail or just move in the familiar middle of mediocre nothingness we usually dwell in. 1,457 more words

Editor-in-chief

Game Warp Podcast: 'Everybody's Gone to the Rapture' Review

The next Game Warp podcast episode is here!

This time, Elwood and I sit down to talk about the independent game by developers The Chinese Room called Everybody’s Gone to the Rapture. 123 more words

Postaday

Everybody's Gone To The Rapture Video Review

My Review:

Writing in games has never been particularly good. A majority of games story and characters get lost somewhere during the development process of the actual game part of a video game. 82 more words

Video Games

Everybody's Gone to the Rapture for PS4 and PC

I’m a bit of a defender of the ol’ ‘walking simulator.’ Where they don’t seek to engage through mechanics, they do so through atmosphere and story. 858 more words

Videogames