Tags » Tonemapping

Fall Leaves

As much as I liked to joke that the Bay Area only had a single season, I have to admit that if you looked for it you could find fall.


Image dynamic range


This post is a second part of my mini-series about dynamic range in games. In this part I would like to talk a bit about dynamic range, contrast/gamma and viewing conditions. 3,177 more words

Code / Graphics

Localized tonemapping - is global exposure and global tonemapping operator enough for video games?

In this blog post, I wanted to address something that I was thinking about for many years – since starting working on rendering in video games and with HDR workflows and having experience with various photographic techniques. 2,924 more words

Code / Graphics

April update

If we start in the more technical corner – we have fixed some bugs and set up some initial game states and made a simple event system. 345 more words