Tags » UdK

Interlude: The Upside and Downside of UE4

This isn’t the blog post I promised but, whilst starting to put together my turn-based idea, I stumbled onto something that made me think about one of the big differences between UE4 and UDK. 457 more words

Unreal

Floating castle walk through.

Finally I have modified my level a little bit and decided to try some recording.

What I have learned that my computer struggles with recording greatly thus low quality of the video.

News

UDK给Actor添加粒子效果

class MyParticleActor extends Actor placeable;

var ParticleSystemComponent ThePausePSC;

simulated event PostBeginPlay(){

super.PostBeginPlay();

ActivateMyPSC();

}

simulated function ActivateMyPSC(){

if(ThePausePSC != none){

ThePausePSC.SetScale(20.f);

ThePausePSC.CustomTimeDilation = 0.25f;

ThePausePSC.ActivateSystem(); 71 more words

UDK

UDK一些基本操作

11、GameInfo  游戏规则;PlayerController 玩家的一些交互

10、UDK一些变量声明

–var+  int,float,int[],array<int>,vector(三维坐标)

–struct

–SetLocation函数(Location+Change),Change可以直接vect(x,y,z)

–VSize(Vector)点到原点距离

–editable var  var(Physics) int MyEditableInt

9、console behindview 第三人称 fov 100 调整深度

8、CSG CTRL+A添加 CTRL+S 取消

7、修改浮点型材质参数值:光亮效果变化 11 more words

UDK

Outer Realms

Outer Realms is a virtual game card my teammates and I created for the final project of our degree.  It took months to get everything in working order, including a brand new direction to take the mechanics of the game.  55 more words

UDK

Levels in UDK

Here are some of the levels I have made and worked on.

Level 1: Small UDK Skirmish Map

Made with assets contained in the UDK editor, designed for 2-4 people, it is a small isolated part of a larger space complex. 180 more words

Design

Unreal Engine 4 Test

 

Been super busy but also finding a bit of time to experiment with Unreal Engine 4. I must say although I used to always believe CryEngine had the upper hand in technological advancement, I find Unreal Engine 4 to be much more solid and user friendly, while being smart on where to take the right shortcuts (such as built lighting, which they’ve always done). 130 more words

3D