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The Resistible Rise Of Arturo Ui Script Online Game

The resistible rise of arturo ui script online game

Rise of Arturo Ui. Take note of that word’resistible’ for it is the The Resistible Rise of Arturo Ui, written in Finland Ui is a parable play, Archetypes that are particularly prone to being Chaotic Evil include: A.I. 542 more words

Age Of Empires Online Game Failed To Launch Ui

Age of empires online game failed to launch ui

Age of empires online game failed to launch 64-bit Description Age of Empires: Age Of Empires Online Game Failed To Launch 64-Bit. 546 more words

Twitter is testing a new design that focuses on circuits

A new design for Twitter shows a slightly different user interface in terms of shape design for buttons that look circular or with curved edges rather than angles. 124 more words

Twitter

Version 6.1 is here!

Version 6.1 for the iOS has been put together at last . I have done a whole series of UI revisions, some of which include a camera shutter button and radial menu layout to encourage more user engagement and discovery.   102 more words

Design

Intercom怎樣做設計

illustration: Jason Murphy

『好的設計師執著於了解問題本身。他們對於問題本身的好奇心和精確性永遠不會停止。』

以下是Paul AdamsVP OF PRODUCT, INTERCOM)發給Intercom設計團隊的一封電郵,或者我們可以在裡面反思我們應該怎樣做設計:

1/ 了解問題的本身

我們要了解到底用家真正需要的是什麼,還有我們如何提升現有的狀況-清楚用家的意見非常重要。作為設計師,我們應該習慣而且慣性地和用戶溝通。

2/一個好的方案大概的樣子,和測量的方法

如果我們了解問題的癥結,我們就應該知道一個好的方案大概應該要怎樣。這個未必需要是一個實際的答案,而是用家會在這個(未知的)方案裏得到一個怎樣的experience。

我們也需要知道測量的方法-從開始設計之前應該訂立好指標(metrics)去測量我們的設計怎樣才算成功。

3/ 不要假設任何user behavior或data

不要假設某一個功能會被重度使用,或者輕度使用。如果想要知道使用情況的話應該直接看數據。 37 more words

Design

Testimoni untuk Buku 'Hooked'

Fundamentally, yang saya pahami setelah membaca buku HOOKED yang ditulis oleh Nir Eyal, sedari awal dalam menciptakan produk, dorongan utama kita adalah makna, suatu visi untuk kebaikan orang banyak. 82 more words

Literasi

Bullets, UI, and Enemy Triggers

It’s the end of the third week of development.

This week I had a pretty bad cold so unfortunately I was stuck taking care of it. 322 more words

Programming