Tags » Unity3D

Designing HoloLens Apps For A Small FOV

In my recent VRDC talk I spent a slide talking about limitations of the platform. The most common complaint about HoloLens and just about any other AR or MR platform is the… 522 more words

Unity3D

Debugging HoloLens Apps in Unity3D

I’ve been developing on HoloLens for a few weeks now, and I’m being re-acquainted with the tricky part of debugging hardware-specific augmented reality apps in Unity3D. 517 more words

Unity3D

Developing Applications for HoloLens with Unity3D: First Impressions

I started work on HoloLens game development with Unity3D over the past week. This included going through all of the example projects, as well as building simple games and applications to figure out how all of the platform’s features work. 497 more words

Unity3D

Single And Double click in unity3D

using UnityEngine;
using System.Collections;

public class SigleAndDoubletouch : MonoBehaviour {

// variable declaration

bool isSingleClick;
float presentClick=0.3f,previousClick;

void Update () {

//Single Click

if(Input.GetKeyDown(KeyCode.Mouse0))
{

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