Tags » Unity3D

Debugging HoloLens Apps in Unity3D

I’ve been developing on HoloLens for a few weeks now, and I’m being re-acquainted with the tricky part of debugging hardware-specific augmented reality apps in Unity3D. 517 more words

Unity3D

Developing Applications for HoloLens with Unity3D: First Impressions

I started work on HoloLens game development with Unity3D over the past week. This included going through all of the example projects, as well as building simple games and applications to figure out how all of the platform’s features work. 497 more words

Unity3D

Single And Double click in unity3D

using UnityEngine;
using System.Collections;

public class SigleAndDoubletouch : MonoBehaviour {

// variable declaration

bool isSingleClick;
float presentClick=0.3f,previousClick;

void Update () {

//Single Click

if(Input.GetKeyDown(KeyCode.Mouse0))
{

52 more words
C#

Crispy text in Unity3D

We’ve all been there; you import a font into Unity3D, write some UI text and… its blurry . Here is a quick reference on how to get buutiful crispy text in the engine. 206 more words

Touch Inputs in Unity3D

This is the one of the most discussed topics in many forums. Even though Unity3D is a multi platform game engine and supports all the mobile devices, the touch input with Unity3D is still tricky and not so easy to achieve. 850 more words

Unity3D