Tags » Unity3d

Getting rid of unnecessary singletons

I have often stumbled people using singletons for a lot of stuff when developing games with Unity. Most often they’re used for convenient access to all sorts of stuff like… 351 more words



Hello there everyone!

Today is a great day that I proudly to announce about my brand new game studio called –

And the first game of VISTA GAMES is coming very very soon, keep an eye on my website 8-) 18 more words

Game Designer

Daily Progress: More UV Headaches, the Glory of Substance Painter, and Rethinking/Redoing the Texturing Approach

Today I find myself continuing much of my work with texturing. The good news is that I’ve made progress. There isn’t really any bad news for once, but it has become apparent that I must rethink some of how I am/will be doing texturing. 611 more words

3d Art

Overcoming Float Precision

One of the first issues I’ve had to overcome in my quest to expand my digital universe was that a numeric value is limited by the size of its… 872 more words

Float Precision

SLINGSHOT (A Prototype game in Unity3D)

So this is a prototype game I made in Unity based on the blog I wrote

The Science of “The Martian”


[Shader] Part 2 - How shaders work

Dài dòng quá, mãi vẫn lý thuyết

U: 2 Part rồi toàn lý thuyết vậy (`皿´#)
M: Nào nào bình tĩnh (⊃。•́‿•̀。)⊃ Di chuyển chậm mà chắc !! 351 more words


[Shader] Part 1: Introduction

Shader là gì ?

Theo tôi, Shader là một thứ ma thuật cho dân Muggle (ノ´ヮ`)ノ*: ・゚

Theo Unity Documentation: 394 more words