Audio is one of those things any game that is made will inevitably need to incorporate one way or another (unless it is just that extravagant of a game idea). 490 more words
Tags » Unity3d
I know, I know, a quest system? Really? But hear me out, this system isn’t to support the expected fetch quests or RPG trope-based type of missions only, but instead it is an universal system intended to easily deploy unlockables, achievements, and pretty much anything that needs to track certain variables to change the values of other variables. 230 more words
There are some things that all games have in common when it comes to functionality (at least when it comes to platform-based games). Some examples for these modules include save file management, achievement and mission tracking, audio and video options, object pooling or performance-related modules, and even rebind-able key and controller options. 372 more words
The goal here is a basic scoreboard with two teams, and each player has their own scores/stats etc. I feel like I'm cross referencing stuff too much, and I'm going to run into troubles when players leave or switch teams. 318 more words
On September 23, 2017, I led a workshop during the ACT-W Seattle 2017 Conference on “Introduction to AR/VR Development using Unity3D”.
ACT-W is ChickTech’s regional event that recurs annually, where talented women and individuals build skills, grow their community, and accelerate their career path. 116 more words