Tags » Unity3d
I started work on HoloLens game development with Unity3D over the past week. This included going through all of the example projects, as well as building simple games and applications to figure out how all of the platform’s features work. 497 more words
In the second episode we talked about, how to become successful as a game developer, what we tried and where we failed.
Listen to this episode here
A nice little post about all the diffrent ways to do DeadZones for Thumbsticks on a gamepad. Pretty useful.
RGB LED cubes are great, but building the cube is only half the battle – they also need to be driven. The larger the cube, the bigger the canvas you have to exercise your performance art, and the more intense the data visualization headache. 244 more words
So I recently stumbled on a tutorial going through a very cool-looking 2D side-scroller platformer game based on what seems like the planet Mars.
Essentially, the main character is some sort of astronaut, and the mission is to explore the planet’s surface while fending off invading alien species (in space ships, because why not) by shooting at them with a laser gun. 195 more words