Sometimes I need to use pointers in Unity3D (for example if I need to export external lib (native plugins) written in C++).
This is a short simple example of how to do it: 237 more words
Alright. Let’s talk version control.
If you have ever tried to use Git or SVN with a project that contains large files (models, textures, libraries, etc), you’ll know that Git and SVN choke on them. 2,452 more words