Tags » Unreal Engine 4

Unreal Engine 4: Moving platforms V2

I said that I was going to write a bonus post containing 5 bonuses. Here they are:

  1. Changeable timeline curve
  2. Making other objects be able to hit the button…
  3. 546 more words


My apologies if the review below looks more like a rant to you than an actual analysis of the game I was given the chance to try out. 937 more words


Brief thoughts on Marvel Vs. Capcom: Infinite

It was fresh to witness a recycling of dual character tag-team gameplay from the first three Marvel vs. Capcom games (X-Men Vs. Street Fighter… 63 more words


mh4wp reblogged this on MH4 gaming.

Unreal Engine 4: Lifts and moving platforms

Lifts and moving platforms are an essential part in making platformer games, or any game at all. And, it is really important because a game with just static objects would be really boring, so you definitely need moving objects, platforms, etc. 504 more words


Underground Facility Progress Part 1

I’m happy to say that I’ve made steady progress with this project! But when things go well, there also has to be problems… This post is about images, so I’ll try to write this as shortly as possible. 256 more words

Unreal Engine

Procedural Mesh Generation from Live Audio in Unreal Engine 4

Source: https://github.com/Tsarpf/UE4-Procedural-Audio

Here are two example videos of it running live where at the beginning I just press play in Foobar on Windows, and the visualization begins. 462 more words


UE4 door control in c++

I’ve been neglecting coding for a long time, because modeling has been my main focus since June 2016. I’ve though about finding some exercises and luckily I got a heads up from an acquaintance. 292 more words

Unreal Engine