Welcome to the week one round up of the Hangar 45 student project!
Here you will see some of the progress I have made with this task on a weekly basis and see me talk about some of the challenges and (more importantly) solutions that I deal with. 447 more words
Tags » Unreal Engine 4
Developed in: Unreal Engine 4
A character action game created for my term’s final project at Toronto Film School’s videogame design and development program. I personally developed the AI for the Miner enemy, the player’s core mechanics, and the code that drove the UI. 15 more words