Tags » Unreal Engine 4

Dev Diary: Week 9

Welcome to the week nine round up of the Hangar 45 student project! Here you will see some of the progress I have made with this task on a weekly basis and see me talk about some of the challenges and (more importantly) solutions that I deal with. 467 more words

Reflective Post

Dev Diary: Week 8

Welcome to the week eight round up of the Hangar 45 student project! Here you will see some of the progress I have made with this task on a weekly basis and see me talk about some of the challenges and (more importantly) solutions that I deal with. 429 more words

Reflective Post

Unreal Engine 4 - Workflow and Challenges

Below is the outline of the workflow we followed and the challenges we faces with Unreal Engine 4.

Create landscape

We created the landscape in UE4 thinking that we can easily scale it down if need be, however, we learned that it is not recommended to scale the environment afterwards. 576 more words

3D

Crowstone Village Completed!

After months of hard work and challenges, we finally have a working game environment and an executable file for Windows!

Check out the video above to have a guided tour. 30 more words

3D

Designing Crowstone Village

Crowstone Village is a secluded mountain village near a deep river set in medieval times, highly inspired by German Expressionism. It is an ominous looking place, with many of the buildings crooked, distorted, tall and imposing. 353 more words

3D

Dev Diary: Week 7.5

This is a small impromptu ¬†update about possible project changes…

The main focus of this project is to create a diverse set of game engine ready character from a shared set of custom 2D and 3D building sets. 680 more words

Reflective Post

Dev Diary: Week 7

Welcome to the week seven round up of the Hangar 45 student project! Here you will see some of the progress I have made with this task on a weekly basis and see me talk about some of the challenges and (more importantly) solutions that I deal with. 287 more words

Reflective Post