Tags » Unreal Engine 4

Clipping Planes

Clipping plane is where another object in UE4 is going through another object, like your gun going through a wall or camera clipping through the gun. 94 more words

Unreal Engine 4

Task 4 Orthographic projection

Orthographic projection is creating a 3D object from different directions. Usually a front, side and plan view are drawn so that a person looking at the drawing can see all the important sides. 32 more words

Unreal Engine 4

Task 4 Field of View

Field of view changes the camera to how much the camera/player can see in the game, the lower the field of view the less things can be seen and the more zoomed in the camera is. 70 more words

Unreal Engine 4

Task 4 Side on Camera (Platformer)

Just like the top down camera you can do the same with side on camera and move the camera to the side, You will need to change the controls because you may have them set for W for forward and S for backward, for a side on camera nearly all platformers use D and A (right and Left), it is more comfortable that way and your brain is used to uses those keys on all other platformers.

Unreal Engine 4

Task 4 Top Down camera

Making a Top down camera is very simple, once you have made your BP character with the controls, in the view port drag your intended character into there and add a camera, you can simply moving the camera above the character and now it is top down. 18 more words

Unreal Engine 4

Task 4 Context sensitive Camera

Context sensitive camera is makes the camera focus on one thing or do one specific thing. The camera screen goes smaller into like a film camera, you would see this type of camera in video game cut scenes or cinematics. 30 more words

Unreal Engine 4