Tags » Unreal Engine 4

Battalion 1944 New WWII Game

When we talk about shooting games, I think right away about Call of Duty, but not the newer games, I think about its roots, World War 2 games, those to me were the best CoD games, maybe because I like history a lot or maybe the fact that not so many perks, many scopes for all weapons and extra powerful guns were available for it, it was just pure skills. 85 more words

Video Games

Battalion 1944 announce the comeback of WWII shooters?

Good old days, when WWII shooters were a thing and none even care about modern or futuristic shooters, but then, with introduction of COD 4: Modern Warfare, everything changed. 277 more words

News

CMP (Uni)

My final major project for uni. Creating Alice’s home from ‘Alice Madness Returns’.

(Missing AO maps, Roughness and Cavity maps so far)

3D

Localizing FATED in Unreal Engine 4 - Part 2

Hello again folks!

This week, I pick up where I left off last week with Localizing FATED in Unreal Engine 4 – Part 1. I already covered the basis of text localization, i’ll follow up with Voice-Over localization using Wwise as well as other things to consider when localizing in Unreal Engine 4. 1,185 more words

VR Project

New screenshots reveal the mammoth environments in Space Hulk - Deathwing

Space Hulk – Deathwing, the #firstperson #shooter by Streum On Studio set in Games Workshop‘s famous #Warhammer 40,000 universe, showcases a few of its mammoth ship interiors with a batch of atmospheric new screenshots. 453 more words

Linux Game News

'The Legend Of Zelda: Ocarina Of Time' Looks Suitably Epic Recreated In Unreal Engine 4

Recently, we’ve shown you what a handful of classic games look like recreated with cutting-edge Unreal Engine 4 graphics. GoldenEye 007 was nostalgic, Kirby… 182 more words

GammaSquad

Localizing FATED in Unreal Engine 4 - Part 1

Hello again!

Last month I had the mandate to localize FATED in French. As some of you may be aware, Frima Studio is a Québec City-based studio that predominantly speaks French, so it was fun to finally have the script integrated in our native language. 1,151 more words

VR Project