Tags » Unreal Engine 4

Savage Resurrection

The rebirth of the classic action FPS / RTS hybrid is here! Experience fast-paced combat and cunning strategic gameplay in glorious Unreal 4 environments. 26 more words

Positive Ratings

Assets and Painting:Done

Although I probably will go back and correct a few details here and there, for the main part, terrain material painting and assets are done. 126 more words


Jamchester 2016

Last weekend I took part in Jamchester, a games jam that took place in Manchester (obviously) at The Studio in the city centre. What makes this games jam different from the other game jams that take place on-site is that this is considered a “professional game jam”. 887 more words

Visits And Events

[WIP] [Update #2] RTS Game in UE4 using C++

Update #2 video of my RTS Game in Unreal Engine 4 using C++. In this video you can see villager building house, house creating new villager and villagers gathering wood and stone resource.

Unreal Engine 4

Colour-blind Post Process Correction Filter

This is the result of my year-long software engineering project, as part of my final year of University. The aim was to properly software engineer and develop a project. 310 more words


5: Final Hand In

This video demonstrates the final hand-in for my Games Creation project. Several new features were added, including:

  • A main menu, with options capable of changing the resolution…
  • 1,626 more words

Driving on Walls

Decided to neaten my palette up and get all of the assets out of the way. There are 13 assets there. I made 1 bridge, used 4 BSP brushes, 1 asset for water, 2 assetS for lava, and used 3 types of foliage. 227 more words