Tags » Unreal Engine 4

Dev Diary: Week 1

Welcome to the week one round up of the Hangar 45 student project!
Here you will see some of the progress I have made with this task on a weekly basis and see me talk about some of the challenges and (more importantly) solutions that I deal with. 447 more words

R&D

Cities Skyline inspired game (Test #3)

Added citizens to our game! They are tracked individually, belongs to a family and they tweet (in-game tweet I mean)!. Basic menu and the ability to spawn residential zones and industrial zones has also been done. 57 more words

Unreal Engine 4

Lone Wolf


Windows
Developed in: Unreal Engine 4

A character action game created for my term’s final project at Toronto Film School’s videogame design and development program. I personally developed the AI for the Miner enemy, the player’s core mechanics, and the code that drove the UI. 15 more words

Dev Diary: Week 0

Welcome to the week none  of the Hangar 45 student project!
Here you will see some of the progress I have made with this task on a weekly basis and see me talk about some of the challenges and (more importantly) solutions that I deal with. 397 more words

Reflective Post