Tags » Unreal Engine 4

Unreal Engine 4 , blueprints or C++?

Unreal Engine 4 is probably one of the most powerful and widespread engines in the industry right now.

For artists it’s easy to see why , it has some very good rendering capabilities, has great functionality with substance painter and is very easy to create new shaders in with its very robust node-based approach. 317 more words


Styx: Shards of Darkness - Launch Trailer | PS4

Hi everyone! Julien Desourteaux here, I’m the Lead Level Designer here at Cyanide. We’re on the final stretch now, as our stealth game Styx: Shards of Darkness is released in less than five days on 14th March for the PlayStation 4. 273 more words


Speed Modeling: Old Ceiling Lamp

So decided to record my modeling in Blender, texturing in Substance Painter 2 and setting up the blueprint in Unreal Engine 4.

The music might be a bit too heavy for this video :D


If Crayons Could Speak - Prototype DONE, ish

Assignment 2 is delivered, and Design for Interactivity is finished!

Link to video (ok no judging my voice acting plz)

In the end, as we were not required to deliver work files or an executable, our prototype is only partially assembled. 1,924 more words


3D UI Design System - Latest UI Element: Collapsing List Menu

This latest development for the 3D UI Design System for UE4 is a new UI Element I’ve called the Collapsing List Menu (CLM).  This 3D menu has animated transitions between menu options, and the developer is able to assign a unique collapsing widget to each option (ie: the developer can assign something like a grid-based inventory list to certain options, a scroll box of sliders for others, etc, encapsulated and managed within the CLM UI Element) 64 more words

The Vanishing of Ethan Carter Redux

Been having problems with pc lately, and a lot… I had to reinstall windows, so this is the only game I’m playing for now… and Skyrim of course :) 11 more words


GSP 340 Week 1 Overview

My first experience using Unreal Engine 4 was back in my introduction to 3D modeling course in which we created a two-minute in-game cinematic. This was more than a year ago so, needless to say, I’m a bit rusty in Unreal Engine today. 383 more words

DeVry University