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Alan Yates of Valve is Taking your Lighthouse Questions

As a quick update to our previous stories on Valve’s Lighthouse technology:

For the next few weeks, Alan Yates (Valve Lighthouse expert) is accepting questions about Lighthouse technology. 82 more words

Valve

Examining the Valve/HTC Vive Ecosystem: Basic Sensors and Processing

This is the second article in a series on the Valve/HTC Vive Ecosystem. If you have not already done so, please begin with the first article in the series… 1,803 more words

Virtual Reality

Examining the Valve/HTC Vive Ecosystem: Basic Lighthouse Operation

Introduction

If you’re reading this article, you’re probably already aware of the Valve/HTC partnership where HTC will manufacture the Vive, a virtual reality head mounted display, powered by Valve’s SteamVR platform. 1,447 more words

Design

Counter-Strike Nexon: Zombies

Counter-strike is a decent game but the modes is way too repetitive. Some of the maps has too little places for humans to hide from the zombies. 82 more words

Counter-strike

Humble Beginnings

Grab the pizza and Dr. Pepper, LAN party tonight!

When compared to the lengthy history of traditional sports like football and baseball, any game that falls under the e-sports banner is still clearly in it’s infancy by comparison. 397 more words

Counter-strike

The Tears of Villains and Fiends

It’s about sending a message

Since Counter-Strike: Global Offensive went live to the public in August of 2012, Valve has adopted their usual stance of radio silence on all future updates. 467 more words

Counter-strike

Before the Game

Get Psyched!

As with anything in life, you can only perform at your best when you’re adequately prepared. There is another game that every CS player must learn to play- and triumph over- before they ever set foot in a server. 471 more words

Counter-strike