Specular highlights are nothing more than reflection of light sources. With planar reflections, reflective surfaces can be rendered even more realistic.
Matrix.Reflection (New Plane (0, 1, 0, 0))
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5 months, 2 weeks ago
This is a simple implementation demo. Windows10 / NVidia GTX 1070
• DirectX 10.1 compatible Graphic Card
• SlimDX Runtime (Bit 32/64)
• Microsoft .NET Framework 4.6… 49 more words
9 months, 2 weeks ago
Here is a small test of the engine with several objects and lights, creating a nice Christmas Scene.
Have fun watching the video …
9 months, 3 weeks ago
The VBexEngine is built as a Deferred renderer. Objects are rendered in a MultiRenderTarget and all necessary information as Color, Normal and Position is saved separately. 64 more words
10 months, 1 week ago
SwapChain is a special render buffer, which is used as a final rendering target to output to display. Each time a frame has been completed in Buffer1, it becomes Buffer2 to be displayed on the output. 212 more words
10 months, 2 weeks ago
Ambient, Diffuse, Specular
The PointLights are treated as SceneObjecte and freely positionable. The light consists of ambient, diffuse and specular parts. 174 more words
10 months, 3 weeks ago
The editor has got a new GUI-Interface with own slider, colors and buttons. The default controls looked quite boring.
A ProjectScene has been added to import and arrange models and pointlights. 6 more words
11 months ago