Tags » Video Game Development

PSRC – Screenshot July/2,3,4

Tileset bonanza

Lot of figuring out was done in the past weeks. Mostly research and foresight against future bottlenecks, since it would suck to create hundreds of sprites and then find out a tiny detail I missed rendered them useless in the end, so I took the extra time to prep against that. 453 more words

Mid-Sprint Update (June-August)

It’s the strangest thing, I never bothered sharing code in the past. Wrote it, tested it, mission accomplished… Put in the archive to harvest dust bunnies. 342 more words


The Afflicted


My Role – Level Designer

What is The Afflicted?

Key Features                                                                 

  • Place-able cover and barricades
  • 3 teams
  • RTS-style resource management
  • Voting system for in-game upgrades…
  • 1,056 more words

You Know When You Make Bad Decisions?

Well, you learn from them. Hopefully every time, in the hope that you don’t make a bad decision again.

In the game I’m making using Unreal Engine 4, I’ve made quite a number of bad decisions during development even though I am making a very small game. 344 more words


Electronic Arts taps former Ubisoft head Jade Raymond for Montreal studio

TORONTO – Video game giant Electronic Arts has tapped former Ubisoft Toronto head Jade Raymond to run a new game development studio in Montreal.

Raymond spent a decade at French developer Ubisoft, working in a leadership role on some of its most popular games including the Assassin’s Creed series and later serving as managing director of its Toronto studio. 116 more words


Gaming and Development Rigg Build!!!

Fellow readers, programmers, and developers lend me your ear. Last weekend I had to the opportunity to build my first my first rig. This took the entire night to build and get it just right. 108 more words

Video Game Development

Journey into a Independent Video Game Studio

It all started back in June of 2014. I met a gentleman who opened his own independent video game studio located in Mcallen, Texas. I was extremely eager to begin working for the studio (Nurbs Studios) and as my journey began I’ve seen the ups and down of what it takes to make a video game. 123 more words

Video Game Development