Tags » Video Game Development

The Making of LifeSpark - Designer Boka Agboje

Designer on LifeSpark Arena – Boka Agboje

The making of LifeSpark is meant to highlight the team working hard to make this game every day, and get to know about their back story, development practices, interests, and hobbies. 469 more words


Mighty Phoenix from the Ashes Rises

The last year has been a roller coaster ride oscillating between heaven and hell. Stresses of work, employment status, and relationship woes have taken their toll on my team and me. 436 more words

Thoughts And Ideas

Phase Two, Week Four

This week we were tasked to continue our 3D work from the previous week. Since last week I completed my models, this week I would focus on getting my models textured. 159 more words

Game Design

Phase Two, Week Three

This week our group was tasked to start modelling our 3D stage in Maya 2015. In our group we have decided to split our stage design into three main areas; The main backdrop, The centrepiece and the assets. 140 more words

Game Design

I Caught A Moth, I Swear This Is A Game Design Blog

So a few nights ago I was on my porch smoking like any other night, and of course there’s a shitload of bugs flying around my porch light. 499 more words


The Gameplay Dynamics of An Extremely Simple Combat System In Super Organism

When developing Super Organism I knew from the start that simulating a complex ecosystem was going to have some serious performance issues if not done right, so everything has been designed with optimization and simplicity in mind. 405 more words


Phase Two, Week Two

This week our group were tasked to practise some 3D in Maya as a refresher to remind ourselves of the tools as the last time we used Maya was back in the last academic year. 118 more words

Game Design