Tags » Video Game Development

Stoic Sugar Cubes - Environment Concepts

While my primary focus right now is still with the programing and design of Stoic Sugar Cubes and it’s puzzles, I feel I have good enough idea of how these elements will work that I can start making visual concepts for the levels aesthetics, at least for initial concepts. 44 more words

Stoic Sugar Cubes - Moodboards

Look

The visual style I want to go for with Stoic Sugar Cubes take it’s influences from the 3D mario games in shape and form. The way the levels are constructed and the stylized looks of the objects and architecture. 119 more words

Stoic Sugar Cubes - Rigidbody 3rd Person Controller v3

Here’s a short video showing the third iteration of my rigidbody based 3rd person controller for my Spring Term video game assignment, working title “Stoic SugarCubes”. 278 more words

Assignment Work

tgsGameDev - Update #9: Creating a Text Adventure Maze

If you’ve read through my miniseries on creating a “walking simulator” (Part 1, Part 2, Part 3), this post won’t be that mind-bending for you. 327 more words

Writing

tgsGameDev - Update #8: Creating a Walking Simulator, Part 3

You can read Part 1 of creating a walking simulator here and Part 2 here.

So having described how Project Lucy’s Room objects are set up in terms of attributes/methods, and having described how Room initialization was set up, the last piece of the puzzle is allowing a player to navigate between the rooms by using directional commands. 419 more words

Writing

Villainy.

Hey all!!

Just some thoughts and discoveries from one of the game writers! Particularly on an interesting subject. Muahaha.

So.

Aside from our protagonists in the story, we have quite a few villains – or some “grayer” characters that provide opposition in some way to our heroes/heroines. 382 more words

Unreal Engine 4.10 update repeatedly failing

Trying to figure out what the deal is with this today. It’s been like this for a week. I try to update, it takes hours to download the update, then says it has failed with error code “E-1223.” The… 214 more words

Game Development