Tags » Video Game Development

UI, Tools, and Unity Collaborate

By: Nathan Ralph

A fair amount of progress has been made in the last week. The board rolling effect was put in place, our HUD directional arrow now updates correctly, score is multiplied when the player progresses through rings in consecutive order, level timers were reworked, and a tool was written that should save us tens of hours in the future. 672 more words

Game Development

Hub World

By: Nathan Ralph

The following week has been devoted to getting the hub world set up. The above scene was created mostly from stretched out cubes that Unity provides. 310 more words

Game Development

Making My First Game From Start to Finish -Where do we start?

When the topic of designing a game comes up everyone has their own idea of what should or shouldn’t be tackled and in what order. Some may be defined as “industry standard”, but even those can vary, and I’m finding that the more I learn the more there is to learn.   725 more words

Beginner Game Development

5 A Side Legends!

Last week I was fortunate enough to finally release my very own football manager app! 5 A Side Legends.

Download for free on IOS & … 9 more words

C#

ZIN Progress Chart

It’s been a long time coming, but I finally finished a big portion of the script, still a long way to go though in terms of content.  Progress Chart

Video Game Development

Prototyping

By: Nathan Ralph

Within the first couple of weeks our project has come to life. There are still some bugs that need to be fixed as far as gameplay goes, but I can see Cybersurf reaching a stage where we can start adding additional game mechanics with only a little more time put in. 562 more words

Game Development

Synopsis

Cybersurf combines VR with movement sensor technologies to deliver an exhilarating experience. Strap on your surfboard and equip your favorite VR headset to fly across worlds. 20 more words

Game Development