This post is less of a game development update than a personal reflection.
I’ve loved video games since I was a kid, and I’ve wanted to make one for just as long. 428 more words
First off, a few of you may have noticed that I’ve changed the name of the series from 0 to 1 to tgsGameDev. Long story short, the previous name was too obvious (actually, Peter Thiel wrote a book with the same title so I wanted something different – I guess shame on me as an IT person for not knowing what Peter Thiel is up to?). 351 more words
Today I discovered a particularly interesting article written in the early days of EA and the games media:
The reason I found this to be of certain interest is because it was discussing whether a “computer can make you cry”. 226 more words
There were three important things I needed to do before starting on my first game:
Well game developers, gamers, and bloggers, I’m back at it with writing blogs for this course that’s about level game design using the Unreal Engine. This is a major transition for me as a developer because I primarily am proficient in using Unity as the preferred game engine. 258 more words