Fancy flashy things aren’t going to be shown in this blog post. Sadface. The previous week was dedicated to getting things ready for our student game expo (SGX), actually participating in SGX, bugfixes, tweaks, starting up Steam integration, and converting our game to be playable without a VR headset. 489 more words
Tags » Video Game Development
Another week down, two more to go. The pressure is on, but we aren’t cracking yet. This week has been spent working on setting up individual tracks for all three of our levels, adding a third person camera, and making a prop for our backyard racetrack level. 439 more words
Yesterday felt like a slim day… but it looks like I got a lot of done. Mostly tweaking.
VICTORY SCREEN SCORE TALLY SYSTEM
Collectables now give points, a single point each just like the enemies. 932 more words
ENEMY EXCLUSIVE SUPER POWERS
Looks like I laid the groundwork for this before, but enemies have exclusive powers like explode and carry things. I say they have exclusive powers as it would be bad for the player to need to explode or carry something. 319 more words