Tags » Video Game Development

Dev Update: Things Unity Doesn't Like

Tuning into the ghost station today!!! pic.twitter.com/Xo4cFZ6Hax

— Birdmask Studio (@BirdmaskStudio) February 23, 2017

While developing Ghostly Apparitions, specifically my push of new features this last month, I have learnt a few things that Unity did not seem to like me doing.

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Balloon Popping Pigs Update: A Lot of Little Things

In this update there are a lot of little things that people have suggested that should enhance the game:

– Added friends leaderboard to single player game over screen. 164 more words

Video Game Development

OctorSpace Sound Design

Invasion from OctorSpace already had sound it was done by Pixel-Boy, but to make the game more of my own product I started pulling his sounds and music. 560 more words

Video Game Development

Animating OctorSpace Pixel Art

In another attempt to make Invasion from OctorSpace look different from AquaNimble, I have been animating the enemies. The animation to the artist’s beautiful sprites makes the game feel more alive. 369 more words

Video Game Development

Ownership Of The Video Game

Games, historically, have been for the player or players.

The word game comes from Old English gamen, which carried meanings of “joy, fun, amusement.”   1,482 more words


Adding Cheat Consoles to Games

Many 3D first person games have consoles that allow people to spawn in items, grant themselves full health and warp to different levels. These are all helpful things to both players and developers. 539 more words


BirdMask Studio And Ghostly Apparitions, Now On Social media!!

Hello all, a update post here to establish what Birdmask Studios is and what exactly it is we do.

Birdmask Studio is the name I am giving to my game development studio. 178 more words

Video Game Development