While my primary focus right now is still with the programing and design of Stoic Sugar Cubes and it’s puzzles, I feel I have good enough idea of how these elements will work that I can start making visual concepts for the levels aesthetics, at least for initial concepts. 44 more words
Tags » Video Game Development
Here’s a short video showing the third iteration of my rigidbody based 3rd person controller for my Spring Term video game assignment, working title “Stoic SugarCubes”. 278 more words
So having described how Project Lucy’s Room objects are set up in terms of attributes/methods, and having described how Room initialization was set up, the last piece of the puzzle is allowing a player to navigate between the rooms by using directional commands. 419 more words
Just some thoughts and discoveries from one of the game writers! Particularly on an interesting subject. Muahaha.
Aside from our protagonists in the story, we have quite a few villains – or some “grayer” characters that provide opposition in some way to our heroes/heroines. 382 more words