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Merchise Video Games : A cuban group of developers from the last century (+ Video Games Download)

Post By @CubaWindow

WIF: Wikipedia + Cubadebate + Ecured

Back in 1991, in the days when the special period in Cuba (1) was felt more strongly, Merchise Project was born as  a Computer Software group created circa 1991 at… 426 more words

General Information

Nioh for PS4

I’ve been playing Nioh in fits and starts snce it came out and are finally done. Not quite finished; there’s some side stuff and a post credits final mission I got half way through and quit, but I’m definitely… 1,287 more words


Even More Alternate Costumes, Weapons & Stage Revealed For ARMS

More screenshots have been posted to the official ARMS Twitter Page revealing an alternate costume for Ribbon Girl, a new weapon called the “Shocking Sparky” … 169 more words


Stardew Valley Walk Thru & Review: By Lisa #VideoGames #ComputerGames #PS4 #XBox #PC

Ok, this writeup totally cracks me up! Also, Stardew Valley looks slightly addictive.

Stardew Valley (Release Date: February 26, 2016)

Stardew Valley is an indie farming simulation role-playing video game developed solely by Eric Barone and published by Chucklefish Games. 454 more words


The state of World of Warcraft: Legion, eight months later

I finally found time to sit down and fully experience all of the new changes in patch 7.2 of World of Warcraft: Legion, such as the new Broken Shore zone and the return of demon invasions. 416 more words


Automated Game Balancing in Ms PacMan and StarCraft using Evolutionary Algorithms

Incredible paper presented as a talk at EvoGAMES 2017 in Amsterdam (The Netherlands) by Mihail Morosan.

Co-authored by: Ricardo Poli.


Games, particularly online games, have an ongoing requirement to exhibit the ability to react to player behaviour and change their mechanics and available tools to keep their audience both entertained and feeling that their strategic choices and in-game decisions have value. 136 more words