Tags » Voxel

Crowfall: A New Exciting Take on Sandbox MMOs.

Crowfall is a New Take on the Tired MMO Formula

Two months ago I did something I never have before; I backed a video game on Kickstarter. 1,264 more words


Voxel Explosion

This is the latest thing I was prompted to work on – exploding voxels. This was actually a rather tough definition to make in grasshopper, I might revisit it to see if I can optimise it at a later date. 137 more words

3D Modelling


Magica Voxel has a really nice export feature. When used, you can use your designs in Blender 3D or your 3d soft of choice, to compose bigger scenes. 74 more words


Pixels, Polygons, Voxels, and Projections


I have been thinking for a long time about a way to project spherical segments into planes with minimal distortion, and where it is easy to model the spherical in nature topology in rectangular, euclidean spaces. 1,939 more words


Simple Voxel Definition

I created a small definition based on the idea in my previous post which turns geometries into their voxel representations. (More to come hopefully) ( 14 more words

3D Modelling

P3s for Maarten Pronk, Damien Mulder & Marco Lam

Coming Tuesday (2015/03/31) 12:45–14:15 in room 01.OOST.860 Maarten Pronk — Storage of massive TINs in a DBMS with a star-based data structure Damien Mulder — A voxel-based method for automatic repair of CityGML models Marco Lam — Calculating the MAT for massive LiDAR datasets Everyone is invited. Lunch is *not* included however.


The Procedural Phenomenom

Over at Bio Break there is a post looking at procedural generation and the reasons why the technology, and implementation doesn’t appeal to him. My comment looked like it was going to get a bit to big so…. 748 more words