Tags » Voxel

Development, Start!

Where we are now!

So, it’s been a while since the last update, but I have a team assembled now and the construction of the demo is underway! 348 more words

Game Dev

Dev Log 5 - Multiplayer?!

Can it be????? Multiplayer???? Yes it can, my child.

Yay! Hello everyone! Sorry for the long wait. Again. That’s right, I got multiplayer to work! Albeit ONLY multiplayer, as single player doesn’t work anymore :)))))) 839 more words

Devblog

Dev Log 4 - Ambient Occlusion

I’m not dead!!! Sorry for the lack of content for the past two weeks, I was very busy and did not have much free time. :( sad. 563 more words

Devblog

Functional MRI research is a scientific sewer

First a primer about the science underlying functional Magnetic Resonance Imaging (fMRI). Chemists use MRI all the time, but they call it Nuclear Magnetic Resonance. Docs and researchers quickly changed the name to MRI because no one would put their head in something with Nuclear in the name. 879 more words

Neurology & Psychiatry

Dev Log 3 - Infinite Terrain

Happy Fourth of July everyone! (or happy normal day for people not in the U.S. because being happy is good)

╰( ̄▽ ̄)╭ ~( ̄▽ ̄~)(~  ̄▽ ̄)~ *Fireworks*

So what has been happening? 770 more words

Devblog

Dev Log 2 - Greedy Voxel Meshing

Yay! I fixed it!

As promised yesterday, here is the dev log!

The greedy meshing algorithm is a very ingenious algorithm to generate voxel meshes. What it basically does is it loops through the 6 different faces separately, then it merges any faces that are the same to create a mesh with less vertices and triangles. 648 more words

Devblog