Tags » Voxel

Game Development : Art Styles

The art style of a game is extremely important. It determines the mood, atmosphere, and is the basis for all the visual elements within a game. 983 more words

Unit 4, 34 And 72 - Game Treatment And Expo Poster

VOXELS // "Lurker at the Road House"

It’s been a while since the last time I worked with voxels. Now that I’m currently back to the 3D pixelart thanks to some commission work, I’ve decided to spend a little time practicing and warming up with silly little personal pieces, specially to understand better… 33 more words

Pixelart

August 14th - 20th Weekly

Monday: +40% Harvesting

Tuesday: +100% Ore

Wednesday: +50% Gem Boxes

Thursday: +400% Adventure Loot

Friday: +200% Shards

Saturday: +100% Adventure XP

Sunday: +100% Arena Win XP

Trove

New screens added

We’ve just added loads of new screens (and GIFS!) to the media gallery. And we’ve removed some of the art with the old style (for reference). 8 more words

Images

Beta Shout-Out: Nex Machina

Arcade Carnage

A competitive arcade twin-stick shooter, Nex Machina is the next contender in fast-paced, carnage driven bullet-hell awesomeness being developed by legendary creator Eugene Jarvis and top-notch Finland company Housemarque. 321 more words

Game Review

【Voxel】黒子のバスケ·キセキの世代 篇

工具·Tool:MagicaVoxel

初版 黑子哲也·Kuroko Tetsuya

※正式版

黑子哲也·Kuroko Tetsuya

青峰大辉· Aomine Daiki

黄濑凉太·Kise Ryota

绿间真太郎·Midorima Shintarou

紫原敦·Murasakibara Atsushi

赤司征十郎·Akashi Seijuro

桃井五月·Momoi Satsuki

【 ☀キセキの世代 篇·OVER☀】

Gamedesign