Tags » Voxels

Eden - MagicaVoxel Integration

I have been meaning to experiment with the MagicaVoxel program in relation to rendering worlds in Eden. I scoured the internet looking for a simple little library in C# to make generating MagicaVoxel .vox files quick and easy and couldn’t find anything. 390 more words

Game Development

Voxels in Games and Art

Ever since the explosion of Minecraft on the gaming community I feel as though the term ‘voxel’ has become a hot topic. It’s easy to think this is a new concept or terminology but it isn’t. 1,796 more words

Game Development


Coin site: Voxels

“Voxelus is a platform that allows anyone, anywhere to create, share and play virtual reality games and experiences without writing a single line of code. 24 more words

Sin Categoría

Fixing and 99% improvement in voxel replay

Catch-up: For campaign mode, SnwScf needs bigger arenas/levels.  This means (1) much wider voxel snow coverage (e.g. across mountains) which mandates LOD levels (level of detail) and (2) removing/replacing snow as the player(s) move.   754 more words

Dev Notes

Picking Apart A Single Frame In DOOM

(Source: kotaku.com)

Ever wonder what exactly goes into rendering each painstakingly detailed frame in a game like DOOM (2016)? Well, Adrian Courrèges, a software Engineer based in Tokyo, … 141 more words


Voxel LOD generation

LOD (Level of detail) now working for voxel *generation* as well as building.

Here’s a YouTube at full res for the LOD-lovers like me out there ;-) 213 more words

Dev Notes

Voxel Art by Sir Carma

Sir Carma creates awesome images and animations made of voxels. Voxels are well-known as volumetric imaging in games such as Minecraft and Castle Story. 40 more words