Tags » Voxels

Fixing and 99% improvement in voxel replay

Catch-up: For campaign mode, SnwScf needs bigger arenas/levels.  This means (1) much wider voxel snow coverage (e.g. across mountains) which mandates LOD levels (level of detail) and (2) removing/replacing snow as the player(s) move.   754 more words

Dev Notes

Picking Apart A Single Frame In DOOM

(Source: kotaku.com)

Ever wonder what exactly goes into rendering each painstakingly detailed frame in a game like DOOM (2016)? Well, Adrian Courrèges, a software Engineer based in Tokyo, … 141 more words


Voxel LOD generation

LOD (Level of detail) now working for voxel *generation* as well as building.

Here’s a YouTube at full res for the LOD-lovers like me out there ;-) 213 more words

Dev Notes

Voxel Art by Sir Carma

Sir Carma creates awesome images and animations made of voxels. Voxels are well-known as volumetric imaging in games such as Minecraft and Castle Story. 40 more words


Looking further, TerraVol performance work, part 2


This blog post is gonna be lots of deep code stuff to optimize the performance of TerraVol.  Why?  Well I’d like larger arenas for SnwScf!   1,599 more words

Dev Notes

Voxel usage in Snowman Scuffle -- for switching voxel platforms?

The voxel system I use for the snow in Snowman Scuffle is no longer maintained. In fact my customized version is probably the most advanced variant of it. 1,120 more words


Reseña de MagicaVoxel

Hola estimados lectores, hoy como nunca antes, inauguro una nueva sección o categoría en este blog, nombrada Review. Quería comentarles que en esta nueva sección deseo referirme a diversos programas que yo he utilizado para el desarrollo de videojuegos, sobre todo aquellos que me han parecido lo suficientemente atractivos para ser estudiados por ustedes o al menos para que los prueben. 859 more words