Tags » Voxels


Some of you have probably heard about it already, but for those of you who haven’t, don’t fret. Today I’m going to talk about Crowfall, a game that’s recently popped up on kickstarter and has already raised over 1… 477 more words


I'm More Confused About What Crowfall Is Now That Their Kickstarter Launched

The Kickstarter for Crowfall, an MMO in development, just started yesterday. Taking a look at the Kickstarter advertising for the game, though, has left me more confused about what this game is trying to be. 864 more words

Guild Wars 2

Voxel lighting problem solved

I have fixed a problem that has bugged me for quite some time. For most of the development of SeedWorld, up until last week, every chunk was not able to access voxels from immediate neighbors. 421 more words


Chunks are proper cubes now. Also, an upcoming shooter game

Here’s a shorter update, but sorry, no pics this time. I’ve spent a lot of time in the voxel chunk rendering code, perhaps too much time, but part of it has to do with converting chunks to 32x32x32 size. 504 more words


Loading Voxel Models into the Game

I didn’t get as much time as I wanted to work on my game last week. Spent too much time with Skyrim (coming very late to the game, but nonetheless). 488 more words


Adding Biomes and Rivers

This week I have been working on adding more natural features- rivers and biomes (or at least the start of it). As part of making the world more varied and less same-y, I decided it’s a good time to add bodies of water! 490 more words


SeedWorld (my voxel world engine) first update

So here’s what I’ve been working on for the past two weeks. It seems that I have wanted to do a procedural voxel style world for some time and now have just started, only 4 years late on the voxel/cube graphics trend :D… 1,448 more words