Tags » XNA

My First Games - XNA

I started making games sometime near the end of my second semester in college. This was just after we were taught OOP (Object-Oriented Programming) using C++, and it was only after understanding this concept that I was able to ‘think’ like a game dev. 627 more words

#cSharp

REVIEW: Caroline's Important Life Diary

I’m assuming that the story presented in Caroline’s Important Life Diary ($1.00) is meant to be a semi-serious meditation on the life and choices of a young girl trying to fit in, both within her circle of asshole friends (more on that in a bit) and the greater world around her. 847 more words

Xbox Live Indie Games

REVIEW: Solaroids: Prologue

When you’re ‘the last’ of something in a series or a group or anything, be it Airbender, Samurai, of Us1, or any other finality, you carry an incredible weight and hype on your metaphorical shoulders. 641 more words

Xbox Live Indie Games

CrazyTank (HeavyWeapon XNA Port)

This is our project at university. We tried to make an XNA-port for PopCap’s famous game HeavyWeapon (we re-designed some UI and effects, the used language is C#)

C#

Vertices Engine Optimizations - Encapsulating Post Processors

Currently most of the Post Processors are handled loosely and internally by the vxRenderer class. This is great for keeping everything in one place, but it causes a lot of redundant information to be sent to the GPU each call. 329 more words

C#

r4tch31 reblogged this on Virtex Edge Design.

Vertices Engine Optimizations - Camera Frustum Culling

As Metric┬áhas progressed, I started running into frame rate drops while debugging. Naturally the game is going to run slower when Visual Studio is debugging it and it’s not a problem when the game is running as a Release. 399 more words

C#

r4tch31 reblogged this on Virtex Edge Design.

REVIEW: Chasing Styx

Chasing Styx ($1.00) is an RPG-like bullet hell shooter featuring a screen-full of bullets at every turn and a humorous tale concerning Cerberus (three-headed guard dog of the Underworld, if you please) falling asleep on the job, only to let a pack of cutesy bunnies slip into the realm of the undead and subsequently upset the fragile hellish-to-adorable ratio they’ve got going on there. 636 more words

Xbox Live Indie Games