A few weeks have passed and the Himalaya game engine has grown a lot. Sorry for not posting earlier but I was busy with so many things at once that I didn’t really know what to write about. 1,181 more words
Tags » XNA
As with the Commodore 64 programming tutorial series, I have now moved all the source from my XNA Shader Programming tutorial series to GitHub.
The XNA Shader Programming series goes through the theory and the HLSL implementation of various effects and concepts. 68 more words