Tags » XNA

REVIEW: Chasing Styx

Chasing Styx ($1.00) is an RPG-like bullet hell shooter featuring a screen-full of bullets at every turn and a humorous tale concerning Cerberus (three-headed guard dog of the Underworld, if you please) falling asleep on the job, only to let a pack of cutesy bunnies slip into the realm of the undead and subsequently upset the fragile hellish-to-adorable ratio they’ve got going on there. 636 more words

Xbox Live Indie Games

REVIEW: Snake Party

Not to be confused with another way to say there’s a bunch of dudes clustered in one location, or a very strange (and very specific… 478 more words

Xbox Live Indie Games

REVIEW: ESPERriririnTelekinesisTIME

Forget the unwieldy title (hey, at least you don’t have to write it out several times over the course of this review1), the goofy art style, and the mention of rainbows,  533 more words

Xbox Live Indie Games

REVIEW: Death Quota R

If I’m going ahead and making grand assumptions1 here, I’m going to assume that the ‘R’ in Death Quota R ($1.00) almost certainly stands for… 479 more words

Xbox Live Indie Games

REVIEW: Loot Or Die 2

For me, the first Loot or Die was an enjoyable shooter that scratched a 2D Destiny-like itch, handing over generous amounts of loot in exchange for a run through simplistic space environments filled with various, spongy enemies… 598 more words

Xbox Live Indie Games

Monotroid Devlog 3: Animations

Previously, I discussed the basic structure of my engine and demonstrated the use of a series of managers to handle various actions that the engine must perform, such as content loading and input handling. 1,248 more words

Game

MonoTroid Devlog 2: Basic Engine

All of my engines have the same general structure, which I’ve repeated and improved on with each iteration. Through this, I believe I have developed a decent, if simple, method of handling everything, such as loading, input handling and the update-draw loop. 1,200 more words

Game