Tags » XNA

REVIEW: Global Warfare

With XBLIG fast approaching its ‘sell your new game by this date1‘ line in the sand drawn by Microsoft, I think it’s safe to say that you’ll start seeing more side projects and games-in-perpetual-development coming to the service over the next few months, eager to get listed before the sunsetting process kicks into high(er) gear.  390 more words

Xbox Live Indie Games

REVIEW: Wizard Rage

Way back when I started this thing, back when XBLIG was still drawing some interest from Xbox 360 owners, I used to lament the lack of multiplayer support in some games. 426 more words

Xbox Live Indie Games

XNA 4.0 SpriteBatch.begin() 과 end() 사용법 (Xamarin)

Xamrin XNA 4.0 에서 SpriteBatch를 사용해 Draw() 실행전에

AlphaBlending 또는 정렬모드를 설정할 수 있는데요. 문제는 다음과 같은 에러가 날때가 흔합니다.

System.InvalidOperationException: Begin cannot be called again until End has been successfully called. 65 more words


REVIEW: Block Ops

I’ve said it before but it bears repeating; looks aren’t everything. Especially first looks. Coming across like the blocky, red-headed offspring of Loot or Die… 498 more words

Xbox Live Indie Games

Bear Freedom

Download the build here

Ever wanted to know how it feels to be as free as a bear? Ever wanted to relax and play a 2D free-running experience? 269 more words

Blog Posts

REVIEW: Avatar Laser Attack

Though they’ve since branched out to other consoles and ideas, Strange Games Studios has been at the ‘FPS XBLIG’ game for a long time. Running between paintball wars and zombies wave shooters, they’ve generally offered up… 353 more words

Xbox Live Indie Games

REVIEW: Oft Horizon: Seascape

Oft Horizon: Seascape ($1.00) is a rare example of when ‘less is more’1 is applicable to my own personal videogame logic. Let me say up front: there’s not much to ‘do’ in this game, no goals or purpose driving it, no great evil to confront or enemies to fight. 390 more words

Xbox Live Indie Games