Tags » XNA

#Himalaya: Parenting 101

Unlike what the title might suggest, this post does not offer advice on how to raise your kids. If you were looking for that, I’m sorry. 2,192 more words

Development

XNA Shader Programming source now on GitHub

As with the Commodore 64 programming tutorial series, I have now moved all the source from my XNA Shader Programming tutorial series to GitHub.

The XNA Shader Programming series goes through the theory and the HLSL implementation of various effects and concepts. 68 more words

XNA

My First Games - XNA

I started making games sometime near the end of my second semester in college. This was just after we were taught OOP (Object-Oriented Programming) using C++, and it was only after understanding this concept that I was able to ‘think’ like a game dev. 627 more words

#cSharp

REVIEW: Caroline's Important Life Diary

I’m assuming that the story presented in Caroline’s Important Life Diary ($1.00) is meant to be a semi-serious meditation on the life and choices of a young girl trying to fit in, both within her circle of asshole friends (more on that in a bit) and the greater world around her. 847 more words

Xbox Live Indie Games

REVIEW: Solaroids: Prologue

When you’re ‘the last’ of something in a series or a group or anything, be it Airbender, Samurai, of Us1, or any other finality, you carry an incredible weight and hype on your metaphorical shoulders. 641 more words

Xbox Live Indie Games

CrazyTank (HeavyWeapon XNA Port)

This is our project at university. We tried to make an XNA-port for PopCap’s famous game HeavyWeapon (we re-designed some UI and effects, the used language is C#)

C#

Vertices Engine Optimizations - Encapsulating Post Processors

Currently most of the Post Processors are handled loosely and internally by the vxRenderer class. This is great for keeping everything in one place, but it causes a lot of redundant information to be sent to the GPU each call. 329 more words

C#

r4tch31 reblogged this on Virtex Edge Design.