Tags » XNA

'Loot Or Die' Seems Interesting, and Very Literal

It saddens me to say this, but there is less and less to get excited about on XBLIG these days, insofar as upcoming games that are still coming to the service. 194 more words

Xbox Live Indie Games

Drawing a rectangle on monogame

I’ve been trying to get some information about drawing a single rectangle on monogame to no avail, too much information scattered and unfinished examples (and a lot of obfuscated exceptions on code). 199 more words


7DRL Takeaway Lessons

I promise this will be my last 7DRL post, but I thought I should record some thoughts I’ve had about it now that it is over. 430 more words

Computer Science

REVIEW: Really Scary 2

I’m really not sure how I got here, covering another Chris Antoni horror title. It’s hard to keep track of how many there’s been, and I swore them off the last time. 431 more words

Xbox Live Indie Games

Space Salvager -

Quick update to fix issues with the UI culture when saving/loading.

Game Development

Theseus: a 7DRL 2015 Completed!

Final Stats:

One week.
About 90 hand drawn 64×64 pixel tiles.
Over 2000 lines of code.
A completed one-hp strategy roguelike.

Proof that it can be beaten happened during my stream where I tested for bugs (quality isn’t the best): 72 more words



Despite an occasionally anxious nature, I’m hardly a hypochondriac; in fact, I’m more likely to avoid a reason to go the doctor than worry over every tiny pain or glitch in the system. 408 more words

Xbox Live Indie Games