This is a 2D Game Engine created for my second year university project working with Carl Chalmers, using the C# language and Microsoft’s XNA framework. 37 more words
Tags » XNA
As with the Commodore 64 programming tutorial series, I have now moved all the source from my XNA Shader Programming tutorial series to GitHub.
The XNA Shader Programming series goes through the theory and the HLSL implementation of various effects and concepts. 68 more words