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Real Teacher Interview: Ryan Williams

Today is the start of a new series, Real Teacher Interview, in which I will interview teachers who already use gamification in their classrooms (pretty self-explanatory, huh?). 902 more words



  • EPS 100:

-dolžina(mm)= 1000
-širina(mm)= 500
-debelina(mm)= 10 : toplotna upornost(m2K/W)=0,25
-debelina(mm)= 20 : toplotna upornost(m2K/W)=0,55
-upogibna trdnost (kPa)= 150
-tlačna trdnost (kPa)= 100… 72 more words


Jump Start in ELA Gamification

I’ve read multiple perspectives on the best way to create a gamified classroom, and I have to say I’m still anxious about the shift. Some argue it’s best to dive in headfirst, with a complete transformation of the classroom all at once, while others say baby steps are the way to go. 1,022 more words


Extra Credits' "Gamifying Education"

A colleague sent the video below to me a while back as a strong introduction to gamification. I love the way it explores the various aspects of gamification in a creative (and real) way. 37 more words


XPS 13 13.3

Dell XPS 13 13.3″ Ultrabook – Intel Core i3 i3-4010U 1.70 GHz – Anodized Aluminum 462-4135 Laptops & Notebooks
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Is This The Future Of Online Customer Experience?

Late last month i put up an article The Futuristic Customer Experience about Connie, a robot concierge developed by IBM for Hilton McLean, which draws on domain knowledge from Watson & WayBlazer to enhance location data and make suggestions based on proximity to the hotel, to help hotel guests figure out what to visit, where to dine, and how to find anything at the property. 104 more words

Customer Service Tips