Tags » ZRemesher

Initial Sculpt

My first sculpt was based on my Tengu idea, using one of the Kurasu-Tengu Statues as a reference. Starting with sphere, I activated Dynamesh, started exploring different shapes using the move brush and once I was happy with a basic form I started sculpting using a maximum of maybe 4 brushes; Move, ClayBuildup, HPolish and Flatten. 438 more words


3d Tutorial: Using ZBrush and ZRemesher to retopologise a high poly model

Last week I looked at Topogun, a cool little program costing about $100 for allowing you to re-topologise a high density Zbrush model for use in 3d Studio Max, game engines or whatever. 417 more words


Zbrush to Animation:Master

I’ve been learning to digitally sculpt in Zbrush, but that doesn’t mean that I’ve abandoned Animation:Master. I need to be able to take the sculpture back into my animation program to rig it and animate. 76 more words


Zbrush 4R6 ZRemesher

Looks like QRemesher evolved into ZRemesher :)