Tags » ZRemesher

Initial Sculpt


My first sculpt was based on my Tengu idea, using one of the Kurasu-Tengu Statues as a reference. Starting with sphere, I activated Dynamesh, started exploring different shapes using the move brush and once I was happy with a basic form I started sculpting using a maximum of maybe 4 brushes; Move, ClayBuildup, HPolish and Flatten. 438 more words

BA2

Using ZRemesher

What is it and why use it?

Often when you are buidling a 3D mesh, you meet area’s where the edges of the polygons do not follow the edge you want to have. 1,488 more words

ZBrush

3d Tutorial: Using ZBrush and ZRemesher to retopologise a high poly model

Last week I looked at Topogun, a cool little program costing about $100 for allowing you to re-topologise a high density Zbrush model for use in 3d Studio Max, game engines or whatever. 417 more words

Tutorials

Zbrush to Animation:Master

I’ve been learning to digitally sculpt in Zbrush, but that doesn’t mean that I’ve abandoned Animation:Master. I need to be able to take the sculpture back into my animation program to rig it and animate. 76 more words

Animation

Zbrush 4R6 ZRemesher


Looks like QRemesher evolved into ZRemesher :)

Learning